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digital motorsports

Even before e-sports or digital motorsports, as the FIA has termed the activity, started to increase to the popular levels of today, carmakers were already using simulators for drivers to train in as well as being a tool for engineers. Time spent in the simulator helps a driver prepare virtually for the next race and become familiar with the environment.

Simulators are usually standalone machines with sophisticated computer hardware and software. But in future, it may be possible to have the simulator as a module which can be used for training and then installed in the car for an actual race.

Porsche Mission R concept study 2021

Physical racing and e-sports merge
This is the idea which Porsche is showcasing its Mission R concept study for a future all-electric GT racing car. In the Mission R, physical racing and e-sports merge as the driver cell monocoque is designed as a self-contained module. It can even be set up outside the car for use in esports events

The seat, steering wheel, controls, adjustable pedals and screens form a compact and lie on the same axis as the driver. This allows the driver to concentrate on essentials during the race. At the same time, this driver module design enables a second driver’s cell to be used outside the Mission R as a racing simulator.

Porsche Mission R concept study 2021

With the aid of movable, electrically controlled supports, the dynamic forces that impact on the driver can be simulated – when braking, for example, or as a result of rolling motions during fast cornering. Due to the familiar surroundings with identical display and control elements and the same full bucket seat, this kind of training can be extremely realistic and highly effective.

3D-printing for racing seat
The full bucket seat offers high protection potential for the driver. At the same time, it has an innovative design and is produced in part using additive manufacturing processes known as 3D-printing. The seat shell is made of the same natural fibre-reinforced material as the add-on parts in the exterior. The centre section of the seat, ie the cushion and backrest, is partly produced by a 3D printer.

Porsche Mission R concept study 2021

Available from Porsche Tequipment
Porsche initially showed this alternative to the conventional upholstery used for bucket seats as a concept study in 2020 and conducted trials with selected customers during a test phase. As part of the new Performance Parts range, the 3D-printed bodyform full bucket seat is now available from Porsche Tequipment for all 911 and 718 models for which the current full bucket is offered.

In the Mission R, the driver’s seat is actively ventilated and upholstered in a breathable fabric that is made using a resource-saving 3D knitting process. The 3D-printed lattice structure also contributes to a good seat climate. These black, coarse-meshed elements are located in the area between the cushion and the backrest.

Porsche Mission R concept study 2021

Maximum driver focus
The key displays and controls are located along the same axis. This reduces distraction and helps the driver to improve performance by speeding up their reaction time. The information is hierarchically clustered into three levels. Top priority is given to the 6-inch multifunction OLED racing display. It sits directly between the steering wheel controls and, as such, is placed in the driver’s immediate field of vision. This is where key data such as speed, lap time, tyre pressures or State of Charge (SoC) are displayed, along with information on ABS and traction control.

A second screen is mounted on the steering column behind it. Its curved shape is reminiscent of the Taycan’s large central display. This is where the images from the two exterior cameras are combined into a single image. Through this digital rear-view mirror, the driver can see what is happening on both sides and behind the racing car. A third, centrally positioned, rear-facing camera is mounted below the rear window.

If radar sensors and cameras detect an imminent collision during the race, the Collision Avoidance System alerts the driver to the danger by means of coloured markings on the edges of the race display.

Porsche Mission R concept study 2021

Porsche Mission R concept study 2021

To the right of the driver and inclined towards them is a control panel with buttons and an integrated screen. It represents the third information level. This is where the driver’s biometric data is displayed. This includes body temperature, which is detected by sensors in the seat.

Also fitted are motorsports equipment such as a 6-point safety harness, longitudinally adjustable pedals, safety nets and an extinguisher system. A special feature is the combination of helmet holder and dryer, allowing it to be disinfected and then dried when not being used in a race. No more sweaty helmets after the race!

Porsche Mission R concept study 2021

For taxi rides, a second seat can be mounted on the passenger side. The control units, including a cooler, which are combined into one electronic module, are located in the footwell. The driver’s water bottle is also integrated into the seating arrangement. The expansion tanks for battery coolant, brake fluid and dampers are all neatly arranged beneath the rear window.

Livestreaming from the cockpit
The interactive possibilities offered by the Mission R are also aimed at the young and enthusiastic motorsports community. It is set up to provide a livestream broadcast from inside the car, and the driver can connect with their fans at the touch of a button. Fans can in turn communicate directly with the driver, for example, by sending them likes in real time.

Two small cameras mounted on the roof frame and on a rail above the passenger seat can show what is happening inside the car during a race in real-time. The live images can be transmitted directly to the community using a livestream button in the control panel.

The Mission R concept study is proposed with two electric motors able to generate up to 800 kW (1,088 ps) and provides a preview of what future all-electric GT racing cars could be like.

Porsche Taycan does 165 km/h inside a building – a new Guinness World Record (w/VIDEO)

Even after you recover from COVID-19 infection, your quality of life may be affected for a long period after that. So do your best to avoid being infected by taking the necessary measures to protect yourself as well as others – and get fully vaccinated.

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Michelin Malaysia’s first-ever e-Racing competition – the Michelin Virtual Racing Series 2021 – is  now underway. It is Michelin’s first major endeavour into the local e-sports industry which has seen increased activity in the past few years, especially last year when the Movement Control Order (MCO) limited outdoor motorsports events.

The event, which is open to Malaysian residents, is hosted exclusively on Gran Turismo Sport, and is an official e-Racing sanctioned event under the Motorsports Association of Malaysia (MAM). Driving Standards regulations from real-world MSF SuperTurismo regulations will be implemented for this event.

6-week event
The competition has 3 phases in June and July. beginning with time trial submissions until June 27. The top 94 participants with the fastest times will go through time trial Verification Sessions and then race head-to-head in Tournament Rounds. These will be held over 2 weekends in July.

All the races will be held on the Sardegna Road Track A II with participants using the BMW M6 GT3 M Power equipped with Michelin racing medium tyres. Driving Standards regulations from real-world MSF SuperTurismo regulations will be implemented for this event.

The event offers winners prizes worth a total of RM70,000, with prizes in cash as well as passenger car tyres and exclusive merchandise.

“As an active supporter of the e-sports and e-gaming industry on a global level, we are proud to channel our support locally as well, with the first-ever Michelin Virtual Racing Series in Malaysia. With the global pandemic limiting our movement in the real-world, we encourage residents of Malaysia – who are doing their part by staying at home and keeping everyone safe – to take part in this exciting journey with us from the comfort of their home,” said Oliver Biggart, MD of Michelin Malaysia, Singapore and Brunei.

Are you good enough to be a Lamborghini Official Sim driver?

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With most countries having movement restrictions of one kind or another over the past year, many driving enthusiasts have taken to racing online – sim racing. It was therefore not surprising that the first edition of Lamborghini eSports ‘The Real Race’ in 2020 was a major success, attracting more than 2,500 drivers from 109 countries.

The competition returns with 10 races for its second year in 2021 with a new and upgraded regional format. Once again, the world’s leading sim racers will compete driving a Lamborghini Huracan GT3 EVO in the simulation racing game, Assetto Corsa Competizione.

Lamborghini eSports The Real Race

Lamborghini eSports The Real Race

More global approach
Following 2020’s inaugural competition won by German sim racer Nils Naujoks, this year’s event offers a more global approach to ‘The Real Race’. Racers will compete both in traditional Grand Prix and in three Endurance races to earn points within their regional tournaments in Europe, America and Asia.

The competition will take place from June to November in which racers around the world can sign up for the open qualifiers, running weekdays Monday to Friday (to sign up, go to https://esports.lamborghini/). The top 40 players from the open qualifiers go to the closed qualifier hosted every Saturday. Finally, the top 20 participants from the closed qualifiers will enter ‘The Real Race’ on Sunday, competing twice on the same track. The 10 weekly qualifiers for each region will offer participants the chance to earn points for their respective regional ranking and climb the ladder to become the next regional champion.

6 months long
“eSports is a field where we want to play a major role,” said Federico Foschini, Lamborghini Chief Marketing & Sales Officer. “’The Real Race’ is 6 months long, allowing players to live the thrill of true competition through the preparation and participation in races against some of the best sim racers in the world. We’re proud to host this competition and to offer the winner the opportunity to live a real-life immersive experience in the world of Lamborghini and be provided with the prospect of a career in eSports.”

For ‘The Real Race’, the Huracan GT3 EVO, a 3-time winner of the Daytona 24 Hours, has received an exclusive race livery from Lamborghini’s Centro Stile, its in-house design department. The livery is customizable in 12 different versions by competitors, with each car and displaying the trademark logos of partners, Kaspersky and Assetto Corsa Competizione.

Lamborghini eSports The Real Race

 Lamborghini Official Sim driver
The winners will enjoy will a track experience with the Lamborghini Squadra Corse and a VIP experience at Lamborghini Headquarters as well as a chance for the TOP 1 player of each regional ranking to become a Lamborghini Official Sim driver.

Assetto Corsa Competizione was developed alongside car manufacturers and provides a dynamic platform for Lamborghini’s latest racing series. The game is also used by official Lamborghini Squadra Corse test and race drivers in their real-world preparations.

Lamborghini eSports The Real Race

This second edition of ‘The Real Race’ strengthens Lamborghini’s support and commitment to the eSports scene. After launching its first digital competition last year, Lamborghini has signed partnerships with major gaming brands on the eSports scene including Rocket League and Asphalt 9: Legends, which now offer players the opportunity to drive Lamborghini models including the Huracan STO and the Essenza SCV12.

The Real Race – Lamborghini enters eSports arena for the first time

StayAtHome

While Formula E is known as the leading all-electric single-seater championship run globally, the organisation running it has also had a parallel esports competition. Last year, it had the Formula E Race at Home Challenge in support of UNICEF and building on the success of that event, it will run the Formula E Accelerate esports championship in 2021.

“We have evolved our esports product for both gamers and fans. The added element of energy management and Attack Mode translates the real-life Formula E racing experience into the virtual world more accurately than ever before and tests the sim racers’ ability to master electric racing,” said Hannah Brown, Chief Strategy and Business Development Officer of Formula E.

Blending real and virtual worlds
Over 6 events, 24 rising stars from the world of motorsport and esports will compete against one another in a simulated racing experience using rFactor2 software. Blending the real and virtual worlds, each competitor will score Formula E Accelerate points for a real-life Formula E team. The virtual racers will also receive expert tips, mentoring and other talent development opportunities from the team they are attached to.

Competitors will need to contend with new energy management and Attack Mode features during the online e-Prix. Prior to the competition, there will be online qualifying open to the public with at least the top 3 quickest times on the Berlin Tempelhof E-Prix circuit earning places on the Formula E Accelerate virtual grid.

€100,000 prize pool
Everyone who participates in all 6 races will receive a share of a minimum prize pool of €100,000 (about RM493,000) with the overall winner earning a test drive in a Formula E Gen2 car.

Formula E drivers also participate
There will be two additional virtual races, each featuring 12 real-life Formula E drivers, one per racing team, during Round 4 and the Grand Final of Formula E Accelerate. Points from these races will be added to the overall team standings.

The first round starts on January 28 and the championship will run up till March 25 this year. Each 25-minute Formula E Accelerate race will be broadcast in a 90-minute programme, featuring Formula E drivers, Team Principals and other special guests. All races will be live on Formula E social and streaming platforms.

“Formula E continues to create opportunities for fans and the next generation of racing drivers to get involved with the sport, and Formula E Accelerate will see a number of improvements that bring us closer to the real-life experience since our last event,” said Stoffel Vandoorne, ABB Formula E Race at Home Challenge Driver Grid winner.

“Having won the ABB Formula E Race at Home Challenge, I learnt how competitive and demanding it is to race at such a high standard on a regular basis. This time there will be an extra challenge, having to contend with the introduction of energy management and Attack Mode – something even I haven’t tried yet – so it will be interesting to see how drivers manage,” he added.

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Mercedes-Benz EQ Team prepares for second year of Formula E racing

In 2020, people were unable to enjoy actual racing on the tracks and many turned to simulator racing at home, giving eSports or what the FIA calls ‘digital motorsports’ a boost in popularity. Some manufacturers got involved in it, among them BMW with its SIM Cups.

After their successful debut in the 2020 season, this year’s BMW SIM Cups will offer an even wider range of race formats, cars and sim platforms on which they take place.

The BMW SIM GT Cup, BMW SIM M2 CS Racing Cup and BMW SIM Time Attack offer the world’s best sim racers the opportunity to qualify on the iRacing, rFactor 2 and Assetto Corsa Competizione platforms for the Grand Finals at BMW SIM Live 2021, and to win attractive prize money. The races will be streamed live on the BMW Motorsport social media channels.

“Having introduced our new BMW SIM Cup formats at BMW SIM Live last December, it is now time to get down to the serious business, as the first races are just around the corner,” said Rudolf Dittrich, Head of BMW Motorsport SIM Racing. “We are understandably excited to see how our new race formats and the wider range of BMW race cars will be received by the sim racing community.”

“We are now active on three major platforms: iRacing, rFactor 2 and Assetto Corsa Competizione. This allows us to reach a far larger group of sim racers and their fans than last year. We are obviously hoping to attract a lot of top-class competitors, as well as to receive expert feedback on our race formats and cars, which helps us to keep improving all the time,” he said.

BMW SIM GT Cup – iRacing
The BMW SIM GT Cup is the successor to the BMW SIM 120 Cup. Divided into two seasons, a total of 10 races will take place in 2021. In the five rounds that comprise Season 1, sim racers go head to head in teams of two in the BMW M8 GTE. In Season 2, the new BMW M4 GT3 will be the car of choice for the teams. A total prize purse of US$4,200 (about RM16,870) is offered for the top 3 teams in the first 4 races of each season.

BMW SIM M2 CS Racing Cup – rFactor 2
Same car, same simulation platform, but new format. This year’s BMW SIM M2 CS Racing Cup features as a support series for the popular and top-class rFactor 2 GT Pro Series. As a result, the BMW one-make cup will take place at different racetracks, whereas it was previously held exclusively at the Nurburgring and on the Nordschleife. The top three at each event will share a total prize purse of €1,850, and the winners of each race will qualify for the final at BMW SIM Live.

BMW SIM Time Attack by Assetto Corsa Competizione
New simulation platform, new race format, new car. BMW SIM Time Attack by Assetto Corsa Competizione takes the form of a lap time competition on circuits that change monthly. Each month, the competitor who sets the fastest lap time, at the wheel of the virtualM4 GT4, qualifies for BMW SIM Live 2021.

How iRacing developed the BMW M4 GT4 for sim racing

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In October 2019, Jaguar revealed its first all-electric sportscar created for the globally-renowned Playstation Gran Turismo series – the Jaguar Vision Gran Turismo Coupe. It was built in the real-world as full-scale design study and served as the starting point for a more advanced car – the Vision Gran Turismo SV.

It was an opportunity to re-evaluate everything that could improve performance and in doing so, re-think what an electric Jaguar endurance racing car could be. Fundamental to that process was detailed analysis of gamer feedback from online videos and forums. This ‘virtual world testing’ combined with many hours ‘behind the wheel’ enabled the design and engineering teams to determine exactly how to optimise the Vision GT SV to create the perfect electric gaming endurance racing car.

2020 Jaguar Vision GT SV

Ultimate gaming endurance racer 
“Jaguars created for the racetrack and the road have always shared the same DNA – whether that’s the D-type and XKSS, or the I-PACE and the I-TYPE. So, when the design team behind the Vision GT Coupe were asked to create the ultimate electric gaming endurance racer for Gran Turismo, they worked with engineers from SV and Jaguar Racing to create something really special,” said Julian Thomson, Jaguar’s Design Director.

“The Vision GT SV is a dramatic and visually arresting car which showcases what’s possible when the traditional boundaries governing real-world car design are completely removed. In bringing this car to life with a full-size design study, we’ve been able to showcase the most extreme version of an electric Jaguar racing car that is inspired by the past but looks fearlessly to the future,” he explained.

 

2020 Jaguar Vision GT SV

Designed as the ultimate virtual endurance racer, the Vision GT SV pays homage to its illustrious forebears not only in a host of styling and surfacing references but in its unique circuit board livery which nods to milestones such as the Le Mans debuts of the C-type and D-type in 1951 and 1954 respectively.

Engineered by experts
The streamlined, lightweight composite body structure houses 4 Jaguar Racing and SV-designed electric motors (one more than the Coupe), generating a combined output of 1,903 ps/1,400 kW with 3,360 Nm of instant torque. To efficiently and positively transfer all that output to the road is an intelligent all-wheel drive system and torque vectoring. Acceleration from 0 – 60 mph (96 km/h) is said to take just 1.65 seconds, on the way to a maximum speed of 410 km/h.

2020 Jaguar Vision GT SV

“We were given one objective: take everything that makes the Jaguar Vision GT Coupe so special – the performance, the handling and the soundtrack – and take it to another level,” recalled Jamal Hameedi, Engineering Director for the Jaguar SV. “And the team didn’t just achieve that target – they exceeded it, developing a virtual electric car which really could compete successfully in the extremes of 24-hour endurance racing.”

“Not only that, they were able to see their work in the virtual world, turned into reality with the production of the stunning full-scale model which will no doubt excite gamers about what’s to come in Gran Turismo,” he added.

2020 Jaguar Vision GT SV

The Vision GT Coupé’s elegant silhouette is still clearly recognisable in the GT SV, including the curvature of the C-type and D-type-inspired fenders, and – even with the additional motor driving the front axle – the wheelbase remains unchanged at 2721 mm.

Measuring 5540 mm from nose to tail, the GT SV is 861 mm longer overall – a change driven entirely by aerodynamics. To deliver the increased downforce needed for greater traction for faster cornering and increased high speed stability on long straights, the GT SV has a new front splitter and a new deployable rear wing.

2020 Jaguar Vision GT SV

In addition to the larger, more effective splitter – which produces downforce over the front axle – apertures in the front valance channel air across the face of the front wheels to reduce turbulence and help air to flow cleanly towards the rear of the car. Air passing through the wheel wells is also smoothed towards the rear via exit vents in the fenders.

The completely enclosed, sculpted underbody – which includes a keel element behind the front axle to aid high-speed stability – accelerates airflow, reducing its pressure and therefore helping to reduce lift, before it exits at the rear via a large venturi.

2020 Jaguar Vision GT SV

Deployable rear wing
The single most effective aero feature developed for the GT SV is its deployable rear wing, inspired by endurance racing cars from Jaguar’s past, including the XJR-14. Meticulously developed from concept to final design through many iterations, the wing’s main, fixed, section wraps over and around the back of the car, blending smoothly into the rear haunches.

The wing is designed as an integral element of the sculpted bodywork while also providing the aerodynamic performance required for endurance racing: two moveable sections automatically rise at speed to deliver extra downforce when needed but drop back to their nominal positions to minimise drag.

As a result, the GT SV has a drag coefficient of Cd 0.398 – remarkably low for a racing car – but also generates 483 kgs of downforce at 320 km/h.

2020 Jaguar Vision GT SV

Jaguar Racing engineers developed the GT SV’s quad-motor all-electric propulsion system. They also designed the system for the first Jaguar Vision GT car, applying all of their knowledge and experience from developing the Jaguar I-TYPE over 6 successive seasons.

Power comes from a state-of-the-art lithium-ion battery pack which is housed low down in the light, stiff body structure, delivering a low centre of gravity, a low roll centre and near-perfect weight distribution.

The thermal management system is enhanced by an additional liquid nitrogen circuit which provides extra capacity to enable the battery to provide maximum power for longer while remaining within its ideal temperature range. The nitrogen cooling is also linked to the boost button within the cabin to ensure that even during the most demanding operating conditions the battery will not exceed its upper temperature limit.

2020 Jaguar Vision GT SV

Ultimate virtual driving experience
The unique, powertrain soundscape so fundamental to the visceral driving experience of the Vision GT Coupe has been further enhanced for the GT SV version. Reflecting the increase in power and torque from the 4 electric motors to its precursor’s three, the GT SV generates a sound that is even more purposeful and distinctive, and is authentically yet futuristically Jaguar. Building to a crescendo at the 40,000 rpm redline, it reflects the GT SV’s true racing DNA and delivers unrivalled driver reward.

2020 Jaguar Vision GT SV

Jaguar unveils first virtual all-electric sportscar for Gran Turismo Sport

Four months ago, Ford’s Team Fordzilla unveiled a world-first at this year’s gamescom event which was described as ‘the ultimate virtual racing car’. Designed with collaboration between Ford designers and the gaming community, the car was developed under the codename ‘Project P1’. At that time, Ford also announced that it would build a scale model of the P1 concept before the end of the year at its design studios in Germany.

The model has now been completed and was recently unveiled online. While seeing real cars transferred to computer games is commonplace, this is the first-ever time an automaker has brought to life a gamer-collaborated virtual car – yet to be featured in a game – with a physical model. It’s part of its continuing theme of exploring the parallels between the real-world and the virtual one, with learnings from design in the digital world being applied to concepts for reality.

Team Fordzilla’s P1 Virtual Racing Car 2020

Gamers chose the design features
The journey of the Team Fordzilla P1 racing car started in March this year when gamers were asked to vote on the package and features of the car on Twitter, including seating configuration, engine position and cockpit definition. Nearly a quarter of a million fan votes were submitted throughout the polling process.

The innovative Team Fordzilla P1 racing car features an exterior designed by Arturo Arino and an interior that was the vision of Robert Engelmann, both Ford designers. The car is built around the monocoque structure partially covered by a large, hyper-transparent jet fighter-style canopy, protecting the driver and co-driver. The transparent canopy not only blurs the boundaries between the exterior and the interior but it also emphasises the unique F1-like driving position.

Team Fordzilla’s P1 Virtual Racing Car 2020

The exterior form is the combination of a sleek GT-like front end with sculped front fenders and extremely sculpted bodyside panels. Twist and floating buttresses visually connect the cockpit with the rear wheels. The rear end is completely exposed and presents the ‘rawness’ of aerodynamics and racing circuits. 21-inch wheels are fitted front and rear, with the front ones sized 315/30 and the rears 355/25.

In the cockpit are LED notification units, keeping the driver and co-driver up-to-date on the track status in their peripheral view. In addition, an integrated screen on the steering wheel enables live data exchange with the team at the pit wall. The whole interior is designed to help the driver to minimize any sort of distraction during the race and heighten the enjoyment of racing.

`Team Fordzilla’s P1 Virtual Racing Car 2020

From CAD to reality in 7 weeks
Team Fordzilla P1 is Ford’s first ever car built digitally without any face-to-face interaction throughout the process. Due to the current pandemic, it was designed by a team who had never met, working remotely – and spread across 5 different countries. It was built in just 7 weeks which is less than half of the time it would normally take. The finished build is a full-size, inside-outside model with extreme proportions and truly unmistakable character.

Team Fordzilla’s P1 Virtual Racing Car 2020

Being co-created by gamers for gamers, the hypercar features a few special touches that speak to the sim-racing community. On the floor in front of the co-pilot’s seat, there is an AFK (Away From Keyboard) message, a playful reminder that occupants of that seat are away from keyboard. A #levelup graphic acknowledges that gamers and racing drivers aim to better themselves each time they play or race, while a #liftoff graphic is a nod to the lifting off of this race car from a virtual world and transitioning it to the real one.

On the front of the 4731 mm long car, by the lower spoiler, there’s the most important message: a GLHF (Good luck, Have Fun) reminder to every gamer and racing driver to truly have fun and enjoy the ride.

Team Fordzilla’s P1 Virtual Racing Car 2020

“This project had so many firsts. It was the first fully digital project for us. It was the first car to be designed publicly with full transparency and the first we’ve ever designed remotely with designers located in 5 different countries, some of whom have never met face to face. That we completed it all in less than half of the usual time is a real testament to the team and the passion they had for the project,” said Boris Ferko, Design Manager at Ford of Europe.

Ford forming racing teams in Europe to compete in esports competition [w/VIDEO]

BHPetrol RON95 Euro4M

Online racing or sim racing has been growing over the years and this year, its popularity has accelerated (or at least activity) due to the global COVID-19 pandemic. As people around the world were forced to stay home and large-scale activities like motor racing were not permitted, the alternative very quickly became racing online. There were already some popular series running and some manufacturers began to also create their own championships.

One of them has been Toyota which has been stepping up its presence in motorsports through Toyota GAZOO Racing (TGR). One of the new activities created was the GR Supra GT Cup ASIA 2020, a regional event which would see the best sim racers from 5 countries – Thailand, Singapore, Malaysia, Philippines and India – competing against each other.

2020 GR Supra GT Cup Asia

Organized by Toyota Motor Asia Pacific, it was the first virtual motorsport racing championship in Asia. Each country has held its own series to find three of the best racers, and these were the ones who represented the country. The 15 contestants challenged each other using identical GR Supra RZ20 racing cars on the PlayStation platform, watched by millions of viewers worldwide… certainly way more than a real-world race.

Three races, 15 competitors
The event comprised 3 races, starting at the Fuji Speedway in Japan. At the end of this race, A. Aleef from Singapore led the pack with a strong 6-second lead. He was followed closely in second and third place, respectively, by Muhammad Iqbal Ahmad Suji and Taj Aiman, both from the Malaysian team.

The second race was an exciting 5 laps through the night ‘Shuto’ expressway of Tokyo – obviously only possible in the virtual world! Lap 5 saw one of the most exciting duels of the race as Suji, Tanapat (Thailand) and Shaz (Singapore) race 3-wide through the long straight to compete for P7 in a one-lane turn. But it was Aleef who again finished with a strong first place, followed closely by N. Sirigaya (Thailand) and T. Lallave (Philippines).

2020 GR Supra GT Cup Asia

2020 GR Supra GT Cup Asia

Nurburgring was where the final battles took place. This circuit runs over 20 kms and has more than 150 turns, requiring a mandatory pitstop and tyre change. After 3 intense laps, Taj Aiman came in first with an incredibly close second from Sirigaya and Aleef in third.

The overall winners were determined by their total points at the end of the three races. Aleef had the highest score of 36 points, while Taj Aiman came second with 33 points, and Sirigaya was in third with 25 points.

Overall winner faces global challengers
Aleef won US$6,000 in cash and a coveted spot to race in the global final GR Supra GT Cup 2020 in December. He will this represent Asia against the best of class e-Motorsport challengers from around the world.

Taj Aiman, placed second, received US$3,000 while Sirigaya, who came in third, won US$1,500 USD. All three winners were also awarded trophies.

“It has been a phenomenal year for me, having won the Toyota GR Velocity Esports Championship, given the honour to represent Malaysia and going on to finish second in the GR Supra GT Cup Asia, What an incredible experience!” said Taj Aiman. “Coming in second and just 3 points short of an overall victory is tough but that’s racing, and it is what it is.”

Malaysian event inspiration for GR Supra GT Cup Asia
UMW Toyota Motor (UMWT) continues to be the first, and remains as the only car company in Malaysia to be associated with e-Motorsport activities. The company has run three seasons of the Toyota GR Velocity Esports Championship, which was also instrumental in inspiring the very first GR Supra GT Cup Asia series.

2020 Toyota GR Velocity Esports Championship
The Toyota GR Velocity Esports Championship has been held in Malaysia over the last three years.

“With simulator racing becoming more competitive and also regarded as an important stepping stone for some of the world’s best real-life racers and teams, it is important that Malaysian virtual racers are also given the opportunity to compete at regional as well as international levels. At Toyota, we are delighted to be able to provide them with this exposure,” said Akio Takeyama, GAZOO RACING Malaysia’s Chief Motorsport Officer.

President of UMW Toyota Motor, Ravindran K., said the company’s contribution to Malaysian motorsports will continue both on the racing track and in the virtual world as it aspires to bridge both disciplines and bring motor-racing to the masses.

“It’s amazing to see how far virtual racing has come and, in many ways, today becoming an important element in accelerating the learning and development of a driver on the track. Virtual racing has also been instrumental in growing the interest and appreciation for motorsports and moving forward, UMWT will continue to invest in its potential,” he said, adding that part of UMWT’s initiatives include the recent launching of a GAZOO RACING Young Talent Development Program which is aimed at allowing both young karters and simulator racers to transition into real racing.

UMW Toyota Motor starts GAZOO Racing Young Talent Development Program

 

Team mates and friends Taj Izrin Aiman Taj Madira, Mior Muhammad Hafiz and Muhammad Iqbal Ahmad Suji won big time at the Toyota GR Velocity Esports Championship Grand Final when they clinched the top three positions to win almost RM40,000 in cash prizes.

The 2-day event brought together an elite group of 20 online racers who competed in a semi-final, with the top 10 fastest drivers advancing to the Grand Final. Held at the UMW Toyota Motor headquarters complex in Shah Alam, Selangor, the Toyota GR Velocity Esports Championship was streamed online was had more than one million views.

In total, some 720 participants entered the Toyota GAZOO RACING Velocity Esports Championship which had kicked off with a series of 4 qualifying rounds. The championship offered more than RM70,000 in total prize money, most lucrative virtual racing event in Malaysia.

2020 Toyota GR Velocity Esports Championship

How Taj Izrin Aiman won
Taj Izrin Aiman was victorious in Race 1 behind the wheel of a GR Supra RZ at the Autodrome Lago Maggiore circuit in Italy, finishing ahead of Mior Muhammad with Rio Pandukusuma in third place in the 15-lap race. In Race 2, at the Autopolis Racing Course in Japan, Moo Shuan Jinq crossed the finish line ahead of Mior Muhammad in the 18-lap race in a FT-1 Vision Gran Turismo, with Taj Izrin Aiman finishing in third position.

For Race 3, run at the virtual Circuit de la Sarthe in France which is the venue for the annual Le Mans 24-Hour race, Muhammad Iqbal piloted a TS050 Hybrid to victory ahead of Mior Muhammad and Ariff Roslan in second and third places, respectively.

2020 Toyota GR Velocity Esports Championship

By the end of the 3 races, the overall championship was down to three potential winners with Mior Muhammad leading with 54 points, followed by Taj Izrin Aiman at 50, and Muhammad Iqbal with 45 points.

In the fourth and final 18-lap race at the famous 13. 6-km Spa-Francorchamps circuit in Belgium, Taj Izrin Aiman however, stamped his authority by leading the race from start to finish in a Toyota-powered Dallara Super Formula SF19, building an unassailable lead of 9 seconds ahead of Arif Roslan and Rio Pandukusuma who finished second and third respectively. Low Wooi Kit crossed the finish line in fourth place, followed by Muhammad Iqbal in fifth, while Mior Muhammad who was fourth at one point in the race dropped to sixth, finishing more than 35 seconds behind the race winner and essentially bidding farewell to his hopes of winning the overall championship.

2020 Toyota GR Velocity Esports Championship

Like racing in the real world
“Virtual racing is an entirely different discipline. It requires a lot of practice and seat time. Just like real racing requires you set-up a vehicle, in virtual racing you have to adapt to the steering and pedal techniques, and at the same time you have to adopt a strategy and manage your tyre wear as well as fuel during a race,” said 22-year-old Taj Izrin Aiman who is an avid motorsports enthusiast and is only into his first year of competitive virtual racing.

Clinching the overall Toyota GAZOO RACING Velocity Esports Championship is also his first major title in virtual racing. Together with his winning team mates, the trio will also represent Malaysia at Toyota’s Regional eSports competition.

In a special 17-lap exhibition race involving celebrities who have competed in the Toyota Vios Challenge, musician Shawn Lee proved that he was indeed a force to be reckoned with both on and off the racing circuit. Lee, a two-time champion in the Promotional Class of the Toyota Vios Challenge, led the virtual 17-lap race at the 4.5-km Fuji International Speedway from start to finish. Behind him was GAZOO RACING Malaysia’s Chief Motorsports Officer, Akio Takeyama, and celebrity gamer Daddy Hood.

2020 Toyota GR Velocity Esports Championship

“Competing in Toyota GAZOO RACING Velocity Esports Championship is an excellent warm-up for us in preparation for Season 4 of the Toyota Vios Challenge. I can’t wait to get back into racing,” said comedian Nabil Ahmad, who used a Toyota GR Supra Racing RZ.

High driving standards of virtual racers
GAZOO RACING Malaysia’s Chief Motorsports Officer Akio Takeyama noted that the driving standards and technical knowledge the competitors brought to virtual racing was very high.” They  are very serious about what they do and, despite never having experienced real racing, the degree of race craft, the strategies they adopt, discipline and familiarization as well as adaptability to the different types of vehicles and tracks they are exposed to is simply phenomenal.”

“Virtual racing is indeed becoming an important bridge to real racing, and this is also an area we at Toyota are investing in with the start of our GAZOO RACING Young Talent Development Program which will not only provide young karters, but also virtual racers, with the opportunity to transition into real world saloon car racing,” he added.

Virtual racing or esports will be another strong pillar for Toyota to bring motorsports to the masses. The Toyota GAZOO RACING Velocity Esports Championship began in 2018 and UMW Toyota Motor was the first and still the only car company in Malaysia to be associated with the fast-growing sport that is also recognised by the FIA (the world motorsport governing body).

UMW Toyota Motor will continue to support and promote motorsports in Malaysia.

More motorsports-focussed initiatives
“Moving forward, the GAZOO RACING brand will continue to spearhead and expand Toyota’s presence in Malaysian motorsports with a number of new initiatives to be rolled out soon,” said Ravindran K., President of UMW Toyota Motor.

This, he added, will include continuity of the Toyota Vios Challenge racing series and the Toyota GAZOO RACING Velocity Esports Championship, the roll-out of a new range of race-bred and race-inspired GAZOO RACING-badged vehicles, and the expansion of specialty showrooms in the form of GAZOO RACING (GR) Garages for the benefit of customers.

UMW Toyota Motor starts GAZOO Racing Young Talent Development Program

For the first time, Porsche Asia Pacific and Porsche Cars Australia have teamed up with Forza Motorsport 7 to run a simulation racing tournament. Known as  the Porsche Asia Pacific Forza Cup, it will see some of the best sim racers in the region compete on the Forza Motorsport 7 tracks of Bathurst, Nurburgring, Le Mans, Silverstone and Hockenheimring.

Qualifiers
The races will begin in a Porsche 918 Spyder which holds the distinction of being the first series production car to beat the lap record of 7 minutes at the Nurburgring Nordschleife in 2013. The race will take place on the rollercoaster Bathurst track which offers an extraordinary mix of 23 fast and slow corners, and gradients of up to 16%.

Porsche ESports

Subsequent qualifying rounds, to be held in October, will use the legendary Nurburgring Nordschleife, in the 911 GT3 RS, and then Le Mans with the 919 Hybrid. Finally, the top 16 players, limited to a maximum of three from one country, will compete to bring home the first Porsche Asia Pacific Forza Cup over two races in a Cayman GT4 Clubsport.

The Finals
The first of the final races will be at the Silverstone track after which the finalists will then go head to head for their second finals race at the Hockenheimring. All 16 finalists and the top 3 participants of the finals will win prizes from the Porsche Driver’s Selection and HUGO BOSS, the official sponsor of the Porsche Asia Pacific Forza Cup.

BHPetrol RON95 Euro4M

The titleholder will win an opportunity to race on a real track during a track experience at the Porsche Experience Centre in Hockenheimring, Germany, in 2021.

The tournament is currently open for registrations online from players from the Asia Pacific region. They must hold a Xbox game pass and have either access to a PC, Xbox One, Xbox One S, or Xbox One X. Click here to sign up, or find out more about the race details and points scoring system.

Porsche in Esports
Porsche’s involvement in Esports or sim racing – also referred to as digital motorsports by the  FIA – goes back some 3 years and has been growing in recent times, especially this year when real-world racing was suspended due to the COVID-19 pandemic.

Porsche ESports

Porsche ESports

“Racing games and Esports connect the real and virtual worlds and enable us to gain further access to the young target group. It means that they can develop a passion for Porsche even before buying their first sportscar”, said a senior executive of the company.

One of its major sim racing events – the Porsche Esports Supercup –  was included in a gala event to honour the successes of the teams and driers in motorsport. Porsche was the first major carmaker to recognise the achievements of virtual racers at the same event as their real-world racing peers.

The expanding universe of eSports

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