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eSports

While Formula E is known as the leading all-electric single-seater championship run globally, the organisation running it has also had a parallel esports competition. Last year, it had the Formula E Race at Home Challenge in support of UNICEF and building on the success of that event, it will run the Formula E Accelerate esports championship in 2021.

“We have evolved our esports product for both gamers and fans. The added element of energy management and Attack Mode translates the real-life Formula E racing experience into the virtual world more accurately than ever before and tests the sim racers’ ability to master electric racing,” said Hannah Brown, Chief Strategy and Business Development Officer of Formula E.

Blending real and virtual worlds
Over 6 events, 24 rising stars from the world of motorsport and esports will compete against one another in a simulated racing experience using rFactor2 software. Blending the real and virtual worlds, each competitor will score Formula E Accelerate points for a real-life Formula E team. The virtual racers will also receive expert tips, mentoring and other talent development opportunities from the team they are attached to.

Competitors will need to contend with new energy management and Attack Mode features during the online e-Prix. Prior to the competition, there will be online qualifying open to the public with at least the top 3 quickest times on the Berlin Tempelhof E-Prix circuit earning places on the Formula E Accelerate virtual grid.

€100,000 prize pool
Everyone who participates in all 6 races will receive a share of a minimum prize pool of €100,000 (about RM493,000) with the overall winner earning a test drive in a Formula E Gen2 car.

Formula E drivers also participate
There will be two additional virtual races, each featuring 12 real-life Formula E drivers, one per racing team, during Round 4 and the Grand Final of Formula E Accelerate. Points from these races will be added to the overall team standings.

The first round starts on January 28 and the championship will run up till March 25 this year. Each 25-minute Formula E Accelerate race will be broadcast in a 90-minute programme, featuring Formula E drivers, Team Principals and other special guests. All races will be live on Formula E social and streaming platforms.

“Formula E continues to create opportunities for fans and the next generation of racing drivers to get involved with the sport, and Formula E Accelerate will see a number of improvements that bring us closer to the real-life experience since our last event,” said Stoffel Vandoorne, ABB Formula E Race at Home Challenge Driver Grid winner.

“Having won the ABB Formula E Race at Home Challenge, I learnt how competitive and demanding it is to race at such a high standard on a regular basis. This time there will be an extra challenge, having to contend with the introduction of energy management and Attack Mode – something even I haven’t tried yet – so it will be interesting to see how drivers manage,” he added.

To know about other promotions, visit www.bhpetrol.com.my.

Mercedes-Benz EQ Team prepares for second year of Formula E racing

In October 2019, Jaguar revealed its first all-electric sportscar created for the globally-renowned Playstation Gran Turismo series – the Jaguar Vision Gran Turismo Coupe. It was built in the real-world as full-scale design study and served as the starting point for a more advanced car – the Vision Gran Turismo SV.

It was an opportunity to re-evaluate everything that could improve performance and in doing so, re-think what an electric Jaguar endurance racing car could be. Fundamental to that process was detailed analysis of gamer feedback from online videos and forums. This ‘virtual world testing’ combined with many hours ‘behind the wheel’ enabled the design and engineering teams to determine exactly how to optimise the Vision GT SV to create the perfect electric gaming endurance racing car.

2020 Jaguar Vision GT SV

Ultimate gaming endurance racer 
“Jaguars created for the racetrack and the road have always shared the same DNA – whether that’s the D-type and XKSS, or the I-PACE and the I-TYPE. So, when the design team behind the Vision GT Coupe were asked to create the ultimate electric gaming endurance racer for Gran Turismo, they worked with engineers from SV and Jaguar Racing to create something really special,” said Julian Thomson, Jaguar’s Design Director.

“The Vision GT SV is a dramatic and visually arresting car which showcases what’s possible when the traditional boundaries governing real-world car design are completely removed. In bringing this car to life with a full-size design study, we’ve been able to showcase the most extreme version of an electric Jaguar racing car that is inspired by the past but looks fearlessly to the future,” he explained.

 

2020 Jaguar Vision GT SV

Designed as the ultimate virtual endurance racer, the Vision GT SV pays homage to its illustrious forebears not only in a host of styling and surfacing references but in its unique circuit board livery which nods to milestones such as the Le Mans debuts of the C-type and D-type in 1951 and 1954 respectively.

Engineered by experts
The streamlined, lightweight composite body structure houses 4 Jaguar Racing and SV-designed electric motors (one more than the Coupe), generating a combined output of 1,903 ps/1,400 kW with 3,360 Nm of instant torque. To efficiently and positively transfer all that output to the road is an intelligent all-wheel drive system and torque vectoring. Acceleration from 0 – 60 mph (96 km/h) is said to take just 1.65 seconds, on the way to a maximum speed of 410 km/h.

2020 Jaguar Vision GT SV

“We were given one objective: take everything that makes the Jaguar Vision GT Coupe so special – the performance, the handling and the soundtrack – and take it to another level,” recalled Jamal Hameedi, Engineering Director for the Jaguar SV. “And the team didn’t just achieve that target – they exceeded it, developing a virtual electric car which really could compete successfully in the extremes of 24-hour endurance racing.”

“Not only that, they were able to see their work in the virtual world, turned into reality with the production of the stunning full-scale model which will no doubt excite gamers about what’s to come in Gran Turismo,” he added.

2020 Jaguar Vision GT SV

The Vision GT Coupé’s elegant silhouette is still clearly recognisable in the GT SV, including the curvature of the C-type and D-type-inspired fenders, and – even with the additional motor driving the front axle – the wheelbase remains unchanged at 2721 mm.

Measuring 5540 mm from nose to tail, the GT SV is 861 mm longer overall – a change driven entirely by aerodynamics. To deliver the increased downforce needed for greater traction for faster cornering and increased high speed stability on long straights, the GT SV has a new front splitter and a new deployable rear wing.

2020 Jaguar Vision GT SV

In addition to the larger, more effective splitter – which produces downforce over the front axle – apertures in the front valance channel air across the face of the front wheels to reduce turbulence and help air to flow cleanly towards the rear of the car. Air passing through the wheel wells is also smoothed towards the rear via exit vents in the fenders.

The completely enclosed, sculpted underbody – which includes a keel element behind the front axle to aid high-speed stability – accelerates airflow, reducing its pressure and therefore helping to reduce lift, before it exits at the rear via a large venturi.

2020 Jaguar Vision GT SV

Deployable rear wing
The single most effective aero feature developed for the GT SV is its deployable rear wing, inspired by endurance racing cars from Jaguar’s past, including the XJR-14. Meticulously developed from concept to final design through many iterations, the wing’s main, fixed, section wraps over and around the back of the car, blending smoothly into the rear haunches.

The wing is designed as an integral element of the sculpted bodywork while also providing the aerodynamic performance required for endurance racing: two moveable sections automatically rise at speed to deliver extra downforce when needed but drop back to their nominal positions to minimise drag.

As a result, the GT SV has a drag coefficient of Cd 0.398 – remarkably low for a racing car – but also generates 483 kgs of downforce at 320 km/h.

2020 Jaguar Vision GT SV

Jaguar Racing engineers developed the GT SV’s quad-motor all-electric propulsion system. They also designed the system for the first Jaguar Vision GT car, applying all of their knowledge and experience from developing the Jaguar I-TYPE over 6 successive seasons.

Power comes from a state-of-the-art lithium-ion battery pack which is housed low down in the light, stiff body structure, delivering a low centre of gravity, a low roll centre and near-perfect weight distribution.

The thermal management system is enhanced by an additional liquid nitrogen circuit which provides extra capacity to enable the battery to provide maximum power for longer while remaining within its ideal temperature range. The nitrogen cooling is also linked to the boost button within the cabin to ensure that even during the most demanding operating conditions the battery will not exceed its upper temperature limit.

2020 Jaguar Vision GT SV

Ultimate virtual driving experience
The unique, powertrain soundscape so fundamental to the visceral driving experience of the Vision GT Coupe has been further enhanced for the GT SV version. Reflecting the increase in power and torque from the 4 electric motors to its precursor’s three, the GT SV generates a sound that is even more purposeful and distinctive, and is authentically yet futuristically Jaguar. Building to a crescendo at the 40,000 rpm redline, it reflects the GT SV’s true racing DNA and delivers unrivalled driver reward.

2020 Jaguar Vision GT SV

Jaguar unveils first virtual all-electric sportscar for Gran Turismo Sport

Four months ago, Ford’s Team Fordzilla unveiled a world-first at this year’s gamescom event which was described as ‘the ultimate virtual racing car’. Designed with collaboration between Ford designers and the gaming community, the car was developed under the codename ‘Project P1’. At that time, Ford also announced that it would build a scale model of the P1 concept before the end of the year at its design studios in Germany.

The model has now been completed and was recently unveiled online. While seeing real cars transferred to computer games is commonplace, this is the first-ever time an automaker has brought to life a gamer-collaborated virtual car – yet to be featured in a game – with a physical model. It’s part of its continuing theme of exploring the parallels between the real-world and the virtual one, with learnings from design in the digital world being applied to concepts for reality.

Team Fordzilla’s P1 Virtual Racing Car 2020

Gamers chose the design features
The journey of the Team Fordzilla P1 racing car started in March this year when gamers were asked to vote on the package and features of the car on Twitter, including seating configuration, engine position and cockpit definition. Nearly a quarter of a million fan votes were submitted throughout the polling process.

The innovative Team Fordzilla P1 racing car features an exterior designed by Arturo Arino and an interior that was the vision of Robert Engelmann, both Ford designers. The car is built around the monocoque structure partially covered by a large, hyper-transparent jet fighter-style canopy, protecting the driver and co-driver. The transparent canopy not only blurs the boundaries between the exterior and the interior but it also emphasises the unique F1-like driving position.

Team Fordzilla’s P1 Virtual Racing Car 2020

The exterior form is the combination of a sleek GT-like front end with sculped front fenders and extremely sculpted bodyside panels. Twist and floating buttresses visually connect the cockpit with the rear wheels. The rear end is completely exposed and presents the ‘rawness’ of aerodynamics and racing circuits. 21-inch wheels are fitted front and rear, with the front ones sized 315/30 and the rears 355/25.

In the cockpit are LED notification units, keeping the driver and co-driver up-to-date on the track status in their peripheral view. In addition, an integrated screen on the steering wheel enables live data exchange with the team at the pit wall. The whole interior is designed to help the driver to minimize any sort of distraction during the race and heighten the enjoyment of racing.

`Team Fordzilla’s P1 Virtual Racing Car 2020

From CAD to reality in 7 weeks
Team Fordzilla P1 is Ford’s first ever car built digitally without any face-to-face interaction throughout the process. Due to the current pandemic, it was designed by a team who had never met, working remotely – and spread across 5 different countries. It was built in just 7 weeks which is less than half of the time it would normally take. The finished build is a full-size, inside-outside model with extreme proportions and truly unmistakable character.

Team Fordzilla’s P1 Virtual Racing Car 2020

Being co-created by gamers for gamers, the hypercar features a few special touches that speak to the sim-racing community. On the floor in front of the co-pilot’s seat, there is an AFK (Away From Keyboard) message, a playful reminder that occupants of that seat are away from keyboard. A #levelup graphic acknowledges that gamers and racing drivers aim to better themselves each time they play or race, while a #liftoff graphic is a nod to the lifting off of this race car from a virtual world and transitioning it to the real one.

On the front of the 4731 mm long car, by the lower spoiler, there’s the most important message: a GLHF (Good luck, Have Fun) reminder to every gamer and racing driver to truly have fun and enjoy the ride.

Team Fordzilla’s P1 Virtual Racing Car 2020

“This project had so many firsts. It was the first fully digital project for us. It was the first car to be designed publicly with full transparency and the first we’ve ever designed remotely with designers located in 5 different countries, some of whom have never met face to face. That we completed it all in less than half of the usual time is a real testament to the team and the passion they had for the project,” said Boris Ferko, Design Manager at Ford of Europe.

Ford forming racing teams in Europe to compete in esports competition [w/VIDEO]

For the first time, Porsche Asia Pacific and Porsche Cars Australia have teamed up with Forza Motorsport 7 to run a simulation racing tournament. Known as  the Porsche Asia Pacific Forza Cup, it will see some of the best sim racers in the region compete on the Forza Motorsport 7 tracks of Bathurst, Nurburgring, Le Mans, Silverstone and Hockenheimring.

Qualifiers
The races will begin in a Porsche 918 Spyder which holds the distinction of being the first series production car to beat the lap record of 7 minutes at the Nurburgring Nordschleife in 2013. The race will take place on the rollercoaster Bathurst track which offers an extraordinary mix of 23 fast and slow corners, and gradients of up to 16%.

Porsche ESports

Subsequent qualifying rounds, to be held in October, will use the legendary Nurburgring Nordschleife, in the 911 GT3 RS, and then Le Mans with the 919 Hybrid. Finally, the top 16 players, limited to a maximum of three from one country, will compete to bring home the first Porsche Asia Pacific Forza Cup over two races in a Cayman GT4 Clubsport.

The Finals
The first of the final races will be at the Silverstone track after which the finalists will then go head to head for their second finals race at the Hockenheimring. All 16 finalists and the top 3 participants of the finals will win prizes from the Porsche Driver’s Selection and HUGO BOSS, the official sponsor of the Porsche Asia Pacific Forza Cup.

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The titleholder will win an opportunity to race on a real track during a track experience at the Porsche Experience Centre in Hockenheimring, Germany, in 2021.

The tournament is currently open for registrations online from players from the Asia Pacific region. They must hold a Xbox game pass and have either access to a PC, Xbox One, Xbox One S, or Xbox One X. Click here to sign up, or find out more about the race details and points scoring system.

Porsche in Esports
Porsche’s involvement in Esports or sim racing – also referred to as digital motorsports by the  FIA – goes back some 3 years and has been growing in recent times, especially this year when real-world racing was suspended due to the COVID-19 pandemic.

Porsche ESports

Porsche ESports

“Racing games and Esports connect the real and virtual worlds and enable us to gain further access to the young target group. It means that they can develop a passion for Porsche even before buying their first sportscar”, said a senior executive of the company.

One of its major sim racing events – the Porsche Esports Supercup –  was included in a gala event to honour the successes of the teams and driers in motorsport. Porsche was the first major carmaker to recognise the achievements of virtual racers at the same event as their real-world racing peers.

The expanding universe of eSports

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Simulator racing has been growing over the years, both in terms of technological advances that increase realism as well as popularity globally. Companies making the hardware and software for simulators are pushing the envelope further and further, and with the AMR-C01 Racing Simulator, those who want to compete in the virtual or the real world can have the ultimate luxury home simulator.

Designed by Aston Martin and engineered by Curv, the AMR-C01 has a lightweight carbonfibre monocoque structure and utilises the latest technology to provide a fully immersive driving experience for the home user. The seating position mirrors that of the Aston Martin Valkyrie, adding a futuristic hypercar feel to the simulator.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

Carbonfibre bodywork
Hand-assembled by Curv Racing Simulators, using the highest quality components and latest Assetto Corsa software, the AMR-C01 has a unique look, thanks to the work of the Aston Martin Design team. Crafted in carbonfibre, the front of bodywork is shaped to invoke the signature Aston Martin Racing grille.

The all-carbonfibre monocoque provides a rigid structure, the design of which also adds to the sporting look of the simulator. As what customers would expect of any Aston Martin car, there is a high level of refinement and surface quality as well as finish.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

“This was a challenge for the design team as, although the simulator isn’t a car, it is inspired by our racing cars. It needed to exude the same elegance, boasting the same dynamic lines and balance of proportions as any Aston Martin with a racing lineage. I can picture the AMR-C01 in the most beautiful of residences as a sculptural work of art in its own right,” said Aston Martin’s Chief Creative Officer, Marek Reichman.

For the love of racing
Curv Racing Simulators is led by Aston Martin works driver, Darren Turner, who is a simulator specialist with over 20 years’ experience in cutting edge Formula 1 simulation. “The AMR-C01 is all about the love of racing. We’ve created a home simulator with incredible immersion that offers users the opportunity to have a great time racing in the virtual world, from the comfort of their own home,” said Turner.

AMR-CO1 Racing Simulator

Aston Martin Valkyrie hypercar
Aston Martin Valkyrie hypercar

Hypercar experience
“We modelled the driving position on the Aston Martin Valkyrie so users of AMR-C01 can get the full hypercar experience. I’m very proud of what we’ve been able to achieve, with design and engineering creating what I believe to be the most beautiful home simulator available,” he added.

Only 150 of these state-of-the-art simulators will be available, each priced from £57,500 (about RM304,000) in the UK. The first units can be delivered during the fourth quarter of this year.

James Bond’s Aston Martin DB5 in ‘Goldfinger’ reborn – complete with the gadgets!

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Ford and its Team Fordzilla esports team have unveiled a world-first at this year’s gamescom event which is described as ‘the ultimate virtual racing car’. Designed with collaboration between Ford designers and the gaming community, the car was developed under the codename ‘Project P1’.

It was then created with fan votes on Twitter at different design stages. Gamers decided on elements including seating position, cockpit style and drivetrain before Ford designers worked up their interpretations of the brief.

Two designs were put forward for the final poll, with the car by Ford exterior designer Arturo Arino emerging victorious, gaining 83.8% of the votes. Close to 225,000 fans let their preferences be known throughout the polling process.

Inspired by the Ford GT
With inspiration from the Ford GT, Arino’s design employs unique touches like morphing technology on the body to offer the stability of a longtail racer on the high-speed straights of Le Mans, or a shorter body for tighter circuits like Monaco. For fans wondering when they may get to drive the vehicle in-game, Ford hinted that it is in advanced discussions with a major games developer to introduce it into a popular racing game in 2021.

“Project P1 took me to the beginning of it all. The reason why I became a car designer in the first place was to design something never seen before and something that pushes the boundaries. This vehicle will be visually stunning, and while it will push the gamer to the limits of focus and reflexes, it will also be hugely rewarding to drive,” explained Arino.

Team Fordzilla

Ford also announced that it will build a scale model of the Team Fordzilla P1 concept before the end of the year, something it has already started to create at its design studios in Cologne, Germany. This is part of its continuing theme of exploring the parallels between the real-world and the virtual one, with learnings from design in the digital world being applied to concepts for reality.

Team Fordzilla

Fordzilla Cup
The final of the inaugural Fordzilla Cup will take place at gamescom this year. Qualifiers and heats have been taking place all week and will culminate with the first-ever champion crowned this weekend. The winner will get a professional contract with Team Fordzilla and have the chance to compete on some of the largest stages in gaming.

The launch of www.teamfordzilla.com during gamescom will provide a permanent home for Ford’s official eSports team. Fans will be able to follow live feeds of races, download vehicle graphics for use in-game and keep up-to-date with the latest news.

Team Fordzilla

Team Fordzilla
Team Fordzilla is Ford’s first ever esports team, inaugurated in 2019 with individual teams in France, Germany, Italy, Spain and the UK, consisting of hand-picked racers. Each team competes in national competitions with dedicated team captains, with the best drivers representing Team Fordzilla at a European level. Currently, over 40 drivers race under the Team Fordzilla banner.

“We showed again at gamescom this year that we’re serious about gaming, but what was really great is the continuing support we’re receiving from that gaming community. This really pushes us to keep innovating with projects like the Team Fordzilla P1 concept,” said Emmanuel Lubrani, Senior Manager Communications for Team Fordzilla at Ford Europe.

Visit www.sdacford.com.my to know more about Ford models you can buy and drive.

Ford forming racing teams in Europe to compete in esports competition [w/VIDEO]

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Although this year has seen virtual racing or digital motorsports take a big leap in popularity due to the lockdowns that prevented real-world racing to take place, the Toyota GR Velocity Esports Championship has actually been running earlier. In fact, two seasons have been run and next month will see the third season.

Racing events throughout September
The 2020 championship will start off with a series of qualifying rounds, followed by a semi-final and finally, a 4-race format Grand Final. There will be 4 online qualifying rounds (limited to 180 participants per round) which will be run over two consecutive weekends from September 3 and 4 and September 12 and 13.

The virtual track for qualifying will be the 4.5-km Fuji International Speedway in Japan with racers using a GR Supra RZ. UMW Toyota Motor (UMWT), the organisers, expect up to 720 participants this year.

2018 Toyota GR Velocity Esports Championship

Simulator racing
The racers use Thrustmaster T-GT hardware and race on Playstation’s Gran Turismo platform.

The top 20 fastest drivers will then advance to the semi-final to be held on September 26. This will be held at  UMWT’s headquarters complex in Shah Alam, Selangor. The semi-final will involve two individual races held in Japan. The first is a 22-lap race at the Kyoto Driving Park behind the wheel of a TS050 Hybrid prototype sportscar and later, a Dallara Super Formula SF19 around the 5.8-km Suzuka Circuit in an 18-lap battle.

The 10 fastest drivers will enter the final challenge Grand Final on September 27 at the same venue. Besides the Grand Prize of RM20,000, there are cash prizes of RM10,000, RM7,000, RM5,500, RM4,500 for the other 4 overall winners. Cash prizes of between RM4,000 and RM2,000 also await those who finish in 6th to 10th positions. RM500 each will also be given out to those who finish in 11th to 20th positions.

The most lucrative online racing series
Racers will also stand a chance to win additional cash prizes in the form of RM450, RM200 and RM100 awarded to the first, second and third place winners at each of the 4 Grand Final races. This makes the Toyota GR Velocity Esports Championship  one of the most lucrative and rewarding online racing series locally.

2018 Toyota GR Velocity Esports Championship
The Grand Final of the first Toyota GR Velocity Esports Championship in 2018.

The Grand Final will have 4 gruelling races with points awarded for every round. Race 1 will see drivers competing in a GR Supra RZ at the Autodrome Lago Maggiore circuit in Italy (15 laps). Race 2 will be at the Autopolis Racing Course Japan in a FT-1 Vision Gran Turismo (18 laps). Race 3 will put the driver behind the wheel of a TS050 Hybrid sportscar at Circuit de la Sarthe in France (10 laps). The fourth and final race will take place at the 13.6-km Belgium Spa- Francorchamps circuit with a Toyota-powered Dallara Super Formula SF19 (18 laps).

Season 3 of the Toyota GR Velocity Esports Championship will also feature a special 10-lap exhibition race involving racers and celebrities who competed in the Toyota Vios Challenge and Toyota GAZOO  Racing Festival. The racing drivers will go participate in a 10-lap race behind the wheel of a  GR Supra Racing Concept racing car at the 4.5-km Fuji International Speedway while celebrities will drive a TS050 Hybrid sportscar in a 17-lap race at the Tokyo Expressway.

Toyota GR Supra Cup Asia

First ever regional championship
The top three racers will also earn the honour of representing Malaysia in the first ever GR Supra GT Cup Asia 2020 regional e-motorsports competition organized by Toyota Motor Asia Pacific in October 2020. The GR Supra GT Cup Asia 2020 will see competitors from Malaysia competing against the best from Thailand, Singapore, the Philippines and India.

“The race must go on, amidst a post-pandemic era and in the new norm. While physical motor racing involving Toyota is not expected to return until the first quarter of 2021, the past 5 months presented UMWT with the perfect opportunity to advance our virtual racing activities and to bring the GAZOO racing spirit and motorsports to the masses,” said Toyota GAZOO Racing Malaysia’s Chief Motorsports Officer, Akio Takeyama.

Interest keeps growing in Malaysia
UMWT is the first and still the only Malaysian car company to be associated with the fast-growing e-sports activities, contributing to the growing interest in online simulator racing in the country. According to Ravindran K., President of UMWT, the number of participants who competed in the Toyota GR Velocity Esports Championship grew to 657 in 2019 from 400 when the series was first introduced in 2018.

2019 Toyota GR Velocity Esports Championship
Grand Final of the second season in 2019 at the Pavilion KL.

Incidentally, 2018 was also the year when the FIA (the world motorsport governing body) recognised simulator racing and certified it as Digital Motor Sport.

“Online racing, particularly the growing interest in Simulator Racing, has exponentially grown, more evidently over the last 5 months, and it has successfully attracted both real-world racers and virtual racers,” Mr. Ravindran said, adding that some 300,000 viewers are expected to tune in to the Toyota GR Velocity Esports Championship live streamed online races this year.

For more information on the Toyota GR Velocity Esports Championship and to register to compete, visit www.toyota.com.my.

More online racing events coming from UMW Toyota Motor

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During the period of the Movement Control Order when all public activities in Malaysia came to a standstill, motorsports enthusiasts were saddened that not only could they not attend their favourite events but there was also nothing to watch. However, a number of carmakers decided to go racing online and even sent their professional racing drivers to compete in events that were watched globally.

In Malaysia, UMW Toyota Motor (UMWT) held the Toyota GAZOO Racing Online Challenge between April 23 April and May 21, bringing racing excitement to everyone who had to stay at home around the country. The company was the first and is still the only auto brand in Malaysia to become involved in esports, as it is known. In total, the Toyota GAZOO Racing Online Challenge offered prize monies amounting to RM7,500 over the 5 rounds.

Following that successful event, which attracted gamers as young as 6 years old, a second phase will be held on July 12 which will see the top challengers in the first phase compete in a final showdown of the fastest sim-racers in the country.

TGR Online Challenge Finals

The Online Challenge Finals will be a mini-championship of 4 rounds, each featuring iconic racing cars – including the Playstation Gran Turismo-exclusive Toyota GT86 Group B Rally Car. The sim-racers will challenge each other around some of the world’s iconic circuits, including the Red Bull Ring and Autodromo De Interlagos.

“The COVID-19 pandemic may have impacted the physical aspect of motor racing but there is no reason why the spirit of competition cannot continue virtually. GAZOO Racing is a philosophy that extends beyond the racing track and that was precisely why we pursued an online presence,” said Toyota GAZOO Racing Malaysia’s Chief Motorsports Officer, Akio Takeyama.

Mr. Takeyama, who is also Deputy Chairman of UMWT, said that the Toyota GAZOO Racing Online Challenge is also a natural extension to the company’s existing Toyota GR Velocity Esports Championship. “It underlines the company’s commitment to not only bring motorsports to the masses but to make it more accessible and affordable,” he explained.

Tyota GR Velocity Championship

The third edition of the Toyota GR Velocity Esports Championship will be held between August and September this year (dates and race formats to be announced soon).

In addition, Toyota Motor Asia Pacific (TMAP) will also be organizing the first-ever GR Supra GT Cup Asia 2020 regional esports competition in October 2020. This event will see qualifying rounds being held in Malaysia (through the Toyota GR Velocity Esports Championship), Thailand, Singapore, the Philippines and India from July to September to select the top three virtual racers who will represent their respective nations at the regional finale.

GR Supra GT Cup Asia

“The COVID-19 pandemic has presented both challenges and opportunities, the result of which has seen esports and virtual racing propelled to the forefront at an unprecedented scale. The timely introduction of a regional event will certainly fuel Toyota’s momentum of pursuing an aggressive esports agenda in Malaysia,” said Ravindran K., President of UMW Toyota Motor.

Sim racers

“Simulator racing has had a profound impact on Malaysian esports, appealing to both gamers and racing drivers proving that it is an excellent conduit between the virtual and physical realms in motor racing,” he added. “As an automotive brand, Toyota in Malaysia is today in a position of strength being in the forefront of both spectra – with a strong virtual racing presence.”

Mr. Ravindran said that these initiatives solidified Toyota’s commitment to bring motorsports to the masses, promoting the GAZOO Racing philosophy that embodies performance and excellence, besides introducing to the market its new range of specialty models that wear the GR badge.

Toyota Vios Challenge
Toyota’s esports activities complement the real-life one-make Vios Challenge which has been successfully run for three seasons.

Click here for other news and articles about Toyota.

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The Real Race’ is Lamborghini’s first official entry into eSports, delivering a new sim racing championship blending the real and virtual worlds of racing. In partnership with Assetto Corsa Competizione by Kunos Simulazioni, its inaugural virtual one-make series started at the end of May and will have 5 qualifier weekends till August 2, 2020. After that, a live final will be run at Lamborghini’s headquarters in Sant’Agata Bolognese, Italy on September 18, 2020.

Assetto Corsa Competizione was developed alongside car manufacturers and provides a dynamic platform for Lamborghini’s latest racing series. The game is also used by official Lamborghini Squadra Corse test and race drivers in their real-world preparations.

Lamborghini eSports

The immersive eSports competition will have the Lamborghini Huracan GT3 EVO for participants. Its exclusive race livery is the work of Centro Stile, Lamborghini’s in-house design department. Participants can customize the looks in 12 different versions, with each car displaying the trademark logos of long-standing Lamborghini Squadra Corse’s partners – Pertamina, Pirelli and Roger Dubuis.

The top three players from the tournament’s live finals will enjoy a 3-day experience in Italy. They will have a chance to train alongside Lamborghini Squadra Corse drivers and to drive a real Lamborghini race car at a racetrack.

Lamborghini eSports

“Sim racing is one of the fastest growing sectors in eSports, with eSports increasingly important to younger generations. I also follow it closely! This is an opportunity for us to combine the excitement of virtual racing with the appeal of Lamborghini cars and our motorsports program,” said Stefano Domenicali, Chairman & CEO of Automobili Lamborghini.

“ESports creates an environment where race heroes and top drivers can be challenged by anyone. This encourages wider engagement with real-life racing, reflected by Lamborghini’s investment in this new sports platform,” he added.

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David Coulthard, the former Formula 1 racing driver who will be the studio-based commentator for the live event, had this to say: “I’ve paid close attention to the rise of eSports. Seeing the realism of racing games and how drivers are using racing simulators to practice, or professional eSports players going from simulation to the real thing, is just incredible.”

The Real Race is designed to portray realism and professionalism. Skills in sim racing are so transferable, which is why Lamborghini wants to give players an opportunity to test drive the real thing as part of the prize. There’s nothing quite like getting behind the wheel of a Lamborghini,” Coulthard said.

Lamborghini GT3
A real Lamborghini Huracan GT3 EVO in action(above).The photorealism of the cars of The Real Race makes it hard to tell the difference (below).

Lamborghini eSports

Assetto Corsa Competizione is the new official GT World Challenge videogame. It offers an authentic atmosphere of the FIA ​​GT3 homologated championship, competing against official drivers, teams, cars and circuits, all reproduced in-game with the claim of the highest level of accuracy ever achieved. Sprint, Endurance and Spa 24 Hours races take full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion.

Click here for other news and articles about Lamborghini.

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In response to the ‘motorsport-free’ period forced by the COVID-19 pandemic, the Porsche Carrera Cup Germany is moving its racing activities into the virtual world. Today, for example, the national one-make cup is running the ‘Porsche Esports Carrera Cup Germany – Race at Home’ event. 24 drivers will take part in the two 30-minute races on the digital Autodrom Most (Czech Republic).

Porsche Carerra Cup eSports

“With ‘Race at Home’, we are expanding our Esports activities and underlining the important role that digital motorsport plays for us in the Porsche Carrera Cup Germany. We have been active in this area since last year and I am looking forward to two exciting races,” said  Hurui Issak, Project Manager of the Porsche Carrera Cup Germany series.

“Experienced sim racers and highly motivated newcomers bustle around in the driver’s field. I am particularly happy about the start of Timo Bernhard, Porsche’s brand ambassador He can look back on an impressive career and is now taking part in virtual motorsport with us, ” added Issak.

The Autodrom Most stretches for 4.212 kms and consists of 21 curves. In addition to the two races, free training (35 minutes) and a 15-minute qualifying session are on the program. The top three of both races will each receive credit for the entry fee for the real season of the Porsche Carrera Cup Germany. A total of 15,000 euros in prizes can be won.

Porsche Carerra Cup eSports

New challenge for Porsche’s Brand Ambassador
Timo Bernhard, 39, is one of the most successful sportscar drivers of all time. He is a 2-time world champion in the FIA ​​World Endurance Championship (WEC), 2-time overall winner of the 24 Hours of Le Mans and has collected 5 overall successes in the 24-hour race at the Nurburgring,

Today, the Porsche brand ambassador, as owner of Team75 Bernhard, is still active in motorsport. The racing team is used in the ADAC GT Masters, the ADAC GT4 Germany, in selected endurance races and in karting. “Anyone who has followed me in my active career knows that I am always open to new things and like to face a challenge. So far I have had little experience with sim racing,” he admitted.

Successful Porsche sim racer Max Benecke says the single most important thing you can do if you want to progress in sim racing is to keep practicing. “Have as professional an approach to it as you can. Be dedicated, stay fit, stay positive and remember to enjoy it! Do all this and the opportunities will open up for you,” said the 26-year old who races for  races for Team Redline and often challenges Formula 1 stars like Max Verstappen and Lando Norris.

Virtual 24 Hours of Le Mans as well
The newly created Porsche eSports team will also take part in the virtual 24 Hours of Le Mans on  June 13/14 with four Porsche 911 RSRs. In the digital race on the legendary French circuit, Porsche factory drivers, juniors and young professionals share the cockpit with experienced sim racers. Professionals from the online and offline worlds thus fight together for success.

Porsche at Virtual Le Mans 24 Hours

The Porsche eSports Team has 16 drivers in its squad. The simulation platform rFactor2 is used for the premiere of the ultimate simracing long-distance race with the involvement of factory drivers.

Over 4,900 sim racers have tried to get one of 40 places in 2020 Porsche Esports Supercup

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