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In 2020, people were unable to enjoy actual racing on the tracks and many turned to simulator racing at home, giving eSports or what the FIA calls ‘digital motorsports’ a boost in popularity. Some manufacturers got involved in it, among them BMW with its SIM Cups.

After their successful debut in the 2020 season, this year’s BMW SIM Cups will offer an even wider range of race formats, cars and sim platforms on which they take place.

The BMW SIM GT Cup, BMW SIM M2 CS Racing Cup and BMW SIM Time Attack offer the world’s best sim racers the opportunity to qualify on the iRacing, rFactor 2 and Assetto Corsa Competizione platforms for the Grand Finals at BMW SIM Live 2021, and to win attractive prize money. The races will be streamed live on the BMW Motorsport social media channels.

“Having introduced our new BMW SIM Cup formats at BMW SIM Live last December, it is now time to get down to the serious business, as the first races are just around the corner,” said Rudolf Dittrich, Head of BMW Motorsport SIM Racing. “We are understandably excited to see how our new race formats and the wider range of BMW race cars will be received by the sim racing community.”

“We are now active on three major platforms: iRacing, rFactor 2 and Assetto Corsa Competizione. This allows us to reach a far larger group of sim racers and their fans than last year. We are obviously hoping to attract a lot of top-class competitors, as well as to receive expert feedback on our race formats and cars, which helps us to keep improving all the time,” he said.

BMW SIM GT Cup – iRacing
The BMW SIM GT Cup is the successor to the BMW SIM 120 Cup. Divided into two seasons, a total of 10 races will take place in 2021. In the five rounds that comprise Season 1, sim racers go head to head in teams of two in the BMW M8 GTE. In Season 2, the new BMW M4 GT3 will be the car of choice for the teams. A total prize purse of US$4,200 (about RM16,870) is offered for the top 3 teams in the first 4 races of each season.

BMW SIM M2 CS Racing Cup – rFactor 2
Same car, same simulation platform, but new format. This year’s BMW SIM M2 CS Racing Cup features as a support series for the popular and top-class rFactor 2 GT Pro Series. As a result, the BMW one-make cup will take place at different racetracks, whereas it was previously held exclusively at the Nurburgring and on the Nordschleife. The top three at each event will share a total prize purse of €1,850, and the winners of each race will qualify for the final at BMW SIM Live.

BMW SIM Time Attack by Assetto Corsa Competizione
New simulation platform, new race format, new car. BMW SIM Time Attack by Assetto Corsa Competizione takes the form of a lap time competition on circuits that change monthly. Each month, the competitor who sets the fastest lap time, at the wheel of the virtualM4 GT4, qualifies for BMW SIM Live 2021.

How iRacing developed the BMW M4 GT4 for sim racing

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Even before the increased activity in simulator racing this year, BMW Motorsport has been an active participant in the world of virtual racing. Its presence at such online events help to actively promote the industry with innovations in the hardware that forms part of its holistic involvement.

Recently, BMW Motorsport SIM Racing took the transfer of technology between real and virtual racing to a totally new level with three world premieres at its digital BMW SIM event. The BMW M4 GT3, which is set to become the new flagship in the BMW M Customer Racing range of racing cars from 2022, made its debut on the iRacing sim racing platform as a prototype ahead of its first real race outing.

BMW Motorsport Sim Racing

The steering wheel in the BMW M4 GT3 has been developed in cooperation with Fanatec and is the first of its kind to work in both a racing car and a race simulator.

The third global innovation is the concept study of the Fusion SL sim lounge furniture. In just a few simple steps, it can be converted from a designer table into a fully-fledged race simulator.

“With BMW Motorsport SIM Racing, we are following a 360-degree approach. This means that we have our eye on the big picture,” said Rudolf Dittrich, Head of BMW Motorsport SIM Racing. “We have achieved an awful lot in the first year of our involvement. At the same time, we have also identified great potential and, based on that, have decided to continue to focus strongly on hardware developments in 2021, with which we can promote technical innovations and develop new product categories and markets.”

The BMW M4 GT3 steering wheel
BMW Motorsport has collaborated with sim racing hardware producer, Fanatec, to develop a steering wheel for the M4 GT3 that can be used in both a real racing car and a race simulator> It’s technology transfer which has never been seen before in motor racing. Absolutely no modifications are required for it to be used in the racing car.

BMW Motorsport Sim Racing

The carbonfibre steering wheel has a typical motorsport design, with illuminated buttons and magnetic, dual-action shift paddles also made of carbonfibre. The fact that the hybrid steering wheel perfectly fulfils both roles was demonstrated emphatically by BMW works driver Philipp Eng at BMW SIM Live. He entered the stage in the real M4 GT3, emerged holding the steering wheel, inserted it into the simulator, and promptly completed a number of laps in the car’s virtual counterpart.

Extensive tests allow the BMW Motorsport engineers to constantly monitor the durability of the steering wheel in real racing situations. It will be available from Fanatec in the first half of 2021.

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

“The first time I heard of the idea to design the BMW M4 GT3 steering wheel to be compatible with a simulator, I was flabbergasted – because I was thrilled by the concept from the word go,” said Eng. “You have to take your hat off to the pioneering role that BMW Motorsport and Fanatec have taken on here, and to the courage to implement a project of this kind.”

“Compared to the steering wheel in the BMW M6 GT3, for example, the new wheel has extremely good ergonomics. It is very comfortable to hold. You can tell that real professionals have been at work in every area,” he added.

BMW M4 GT3 prototype on iRacing
As with the M8 GTE and M4 GT4 before it, BMW Motorsport has worked very closely with popular sim racing platform iRacing over the past few months in order to integrate the BMW M4 GT3 as faithfully as possible in the simulation.

The difference this time is that the car is being used as a test car on iRacing even as it is being developed. As such, the sim racers can follow the development together with BMW Motorsport, and can help drive the development forward until the final version is available on iRacing and to real motor racing customers later in 2021.

BMW Motorsport Sim Racing

At the same time as the real car is being developed, BMW Motorsport engineers have provided their colleagues at iRacing with CAD data and photos as a reference, which they can then use as a basis when programming and designing the virtual M4 GT3. In an additional data package, iRacing received all the information on the driving dynamics of the racing car. In total, over 70 GB of data has already been exchanged. The common goal: to recreate the actual driving dynamics as realistically as possible.

Philipp Eng was impressed by how successfully this had been achieved when he took the virtual M4 GT3 for a spin for the first time on the simulator at BMW SIM Live. “I find it extremely cool that the BMW M4 GT3 has been introduced on iRacing parallel to its actual development. After all, I am not only a thoroughbred racing driver, but also a thoroughbred sim racer,” said Eng, who, as an alpha tester for iRacing, plays a role in ensuring that the handling of the car is as close as possible to reality.

Fusion SL concept furniture
Sim racing is growing in popularity all over the world. As such, the number of users building comprehensively-equipped rigs at home is also growing. At BMW Motorsport, this raised the question of how to integrate these rigs in everyday life. Together with BMW Designworks and furniture manufacturer Sedus, they have come up with a solution. The concept study is called “Fusion SL” – a unique combination of sim racing rig and lounge furniture.

The idea was to develop a piece of furniture that would save space and could be aesthetically integrated into a modern living environment. It can be converted into a rig in just a few simple steps, but which is otherwise folded down to serve as a desk, coffee table or seat, thus making ‘boost’ and ‘ease’ concepts that can be experienced not only in the car, but also in the living room.

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

To implement the project, the engineering quality of BMW Motorsport, design expertise of Michael Scully and his BMW Designworks team, and the production performance of Sedus came together. “The Fusion SL concept combines the best of two worlds,” said Scully. “It is not necessarily intended to replace the high-end sim rigs used by professionals. Our goal was rather to make sim racing and the hardware required attractive for new target groups – and, to be honest, their fellow occupants.”

“It is not easy to strike the right balance between the necessary stability, portability, flat profile, torsional rigidity and a visual impression that will bring the piece of furniture out of the cellar and into the living room, as many of these aspects contradict each other. However, design is all about overcoming these challenges,” explained Ernst Holzapfel, Head of Marketing at Sedus Stoll AG.

The Fusion SL concept can be the perfect home office for sim racers. The Wooom chair is its perfect partner. One minute you can be relaxing comfortably in it, the next it offers you everything you would expect from a good racing seat, with its sporty seating position and good lateral support, thanks to the padding provided.

AMR-C01 – the ultimate racing simulator from Aston Martin

After about half a year of intensive development work, the BMW M4 GT4 is set to make its virtual debut on the sim racing platform iRacing next month. To make sure that the BMW M customer racing car is as realistic as possible, iRacing developers are working as intensively with the BMW Motorsport engineers as if they were working on a real racing car.

In just a few days, the M4 GT4 will be another current BMW racing car after the M8 GTE to make its sim racing debut on the iRacing platform. When the users contest their first races in June, the iRacing developers and BMW Motorsport engineers will have a phase of intensive collaboration behind them.

iRacing BMW M4 GT4

Important project for BMW Motorsport
“I can’t wait for it to get started,” said Kevin Bobbitt, Director of Marketing at iRacing, emphasising “The openness with which BMW Motorsport met us in this project is fantastic. The communication channels were very short, and you could tell by their involvement that this project is really important to them.”

For some time now, sim racing has been one of the pillars in the BMW Motorsport portfolio. Those responsible had identified the potential of virtual racing before it experienced a boom during the current break from real-world racing. “BMW Motorsport knows the difference between a standard racing game and a real racing simulation, and values it,” said Bobbitt. “A simulation as realistic as this also benefits the manufacturer, because many more people can test the cars and in the best-case scenario might even go on to buy one.”

iRacing BMW M4 GT4

As head of vehicle development, Rudolf Dittrich is also responsible for the field of sim racing at BMW Motorsport. He confirms the strong customer focus behind the M4 GT4 project. “We want to give our customer teams the opportunity to experience the BMW M4 GT4 virtually,” he said, explaining the advantages: “They can upload and use their own liveries with their own sponsors. Their drivers can also practice on their own in the current break. And potential new customers might even develop a taste for it and think about racing with a BMW M4 GT4 in real life.”

How the collaboration works
Maximum authenticity requires the virtual car to be as close as possible to its real-life counterpart which was the joint mission of BMW Motorsport and iRacing. What do you need for that? “We need three things from the car: the laser scans, the CAD data and photos as a reference,” explained Brian Simpson, Senior Art Manager at iRacing.

iRacing BMW M4 GT4

Explaining the data transfer process, Dittrich said: “Everything starts with the licence agreement, which is the basis for the transfer of confidential data. Then the developers receive two large data packages of several gigabytes each. Firstly, the CAD data with all the specifications of the car parts. That is exactly the same data that a supplier gets from us to produce the real component. iRacing also scanned a real car, in this case the Turner Motorsport BMW M4 GT4.

“The second large data package contained all the information on driving dynamics. We use the same data set to do a lap time simulation or to operate our BMW Motorsport simulator, for example. This data includes damper curves, engine performance curves, axle kinematics, weight distribution, aerodynamic values: any figures that we had calculated for the car we passed on to iRacing,” he said, concluding that ‘iRacing now know as much about the car as our customer teams do’.

iRacing BMW M4 GT4

Real vehicle driving dynamics
“The more real vehicle data we receive, the closer we get to the real driving dynamics. In the case of our BMW M4 GT4, the initial feedback from people who have driven the real car is very positive,” said Steve Reiss, Senior Vehicle Dynamics Engineer at iRacing.

It goes without saying that the driving dynamic plays the crucial role in user satisfaction, but even the most minute of details are important for realism. “First, our designers parse the data provided and use it to make the basic car. Once we’ve got that, it’s time for the details such as spinning wheels, displays and much more,” explained Simpson. “

“In that respect BMW Motorsport is incredible. They even sent us information on in which situations which lights on the steering wheel come on, and what information is displayed when, which buttons the driver presses when, and what happens when they do. I really enjoy working on those displays right down to the last detail,” he added.

iRacing BMW M4 GT4

Ready to race
At the end of a continuous development period of about 6 months, BMW Motorsport inspect the virtual car which is also no different from reality. “The idea is to inspect the virtual car in exactly the same way as a real car,” said Dittrich. “This ranges from the external appearance, through handling, to details such as cable routing in the interior, light or texture of the dashboard. After all, we are ultimately responsible for the virtual BMW M4 GT4 meeting all the requirements that we and our customers have for a real racing car.”

BMW Drivers Will Be Racing At Super Sim Saturday With Races All Around The Virtual Globe

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With real-world motor racing on hold, simulator racing is beginning to see increased involvement from carmakers. The latest is Subaru of America which has a sponsorship with iRacing, the leader in PC simulator racing, to field the Subaru iRX All-Star Invitational rallycross series.

Subaru iRX All-Star Invitational rallycross series

A world-class field of drivers from a variety of racing disciplines – rally, rallycross, Indycar, NASCAR, motocross, Formula Drift and more – will compete alongside esports pros in a 6-round championship series held entirely online and starting from this Friday (Saturday in Malaysia). The drivers will compete for a US$10,000 (around RM43,350) purse to be donated to charity on their behalf.

Subaru Motorsports USA will field a 3-car line-up featuring the team’s full-time stage rally drivers: 5-time national rally champion and action sports icon, Travis Pastrana, and mountain bike legend and rising rally talent Brandon Semenuk.

Subaru iRX All-Star Invitational rallycross series

Subaru iRX All-Star Invitational rallycross series

Subaru iRX All-Star Invitational rallycross series

They will be joined by 4-time U.S. rallycross champion Scott Speed, making his competitive rallycross return after a 2019 season cut short by injury, and fresh off a podium finish in last weekend’s iRacing Indycar Challenge round. Subaru rallycross star Chris Atkinson will also participate in a Team Yokohama WRX STI, and several other all-star drivers will compete in the WRX STI rallycross Supercar as independent entries.

“With so many people staying at home and missing racing, now is the perfect time to try new things in esports,” said Pastrana. “For this series, we’re going to bring together some of the biggest names from different types of racing and put them on virtual rallycross tracks with dirt, tarmac and jumps. It’s going to be a blast, and I can’t wait to see what happens!”

Subaru iRX All-Star Invitational rallycross series

Subaru iRX All-Star Invitational events will be begin at 6 pm Eastern Time in America each Friday (6 am Saturday in Malaysia), and will be streamed across iRacing’s social media platforms. Fans can also watch via live streaming simulcasts on the Subaru Motorsports USA Facebook page and the pages of other competitors, teams and sponsors. Additional events may be considered as schedules permit.

The expanding universe of eSports

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Since mid-December, thousands of competitors all over the world have been racing against each other in qualifying rounds for the 2020 Porsche Esports Supercup in the so-called ‘Porsche iRacing Cup’. Their duels have taken place on different virtual racetracks that are replicas of real ones.

To date, over 4,900 sim racers have already taken part in the qualifying rounds – twice as many participants compared to the year before. The qualification concludes on March 2, with the top 20 qualifiers gaining entry to contest the Porsche Esports Supercup.

At present, the Red Bull’s Formula 1 driver and avid sim racer Max Verstappen is competing, currently ranking 20th (as at February 10, 2020). The illustrious grid line-up will be enhanced by the 20 top sim racers from last season who automatically qualify for the 2020 races.

Max Verstappen
Red Bull Racing’s F1 driver Max Verstappen is also among the competitors in the esports series.

iRating system used
During the qualification, a rating system created by iRacing ensures that the level of performance is evenly-matched. The individual numeric value of the iRating system gives an idea of the general skill and success of each driver. The key to achieving the highest possible numeric value is, for example, flawless driving and the corresponding result. Moreover, the points gained at the end of the qualifying rounds determine the performance level in relation to the entire starting grid.

Last year, a total of 2,372 e-drivers attempted to qualify for the Porsche Esports Supercup. For the 2020 season, the defending champion Joshua Rogers (Australia) and his hottest rivals Max Benecke (Germany), Sebastian Job (Great Britain) and Mitchell deJong (USA) return as the favourites. In 2019, they clinched the first four places in the championship.

2020 Porsche Esports Supercup

10 online races from March to September
40 of the world’s best sim racers will compete against each other in 10 online races in a virtual Porsche 911 GT3 Cup. Most of these races take place parallel to the real championship rounds of the Porsche Mobil 1 Supercup, which are held as support to the European Formula 1 events.

The first championship sim race takes off on May 2 on the virtual version of the Circuit Zandvoort in the Netherlands (perhaps Dutchman Verstappen will have an advantage?). Simultaneously, the actual Porsche Mobil 1 Supercup will contest its first round at the same venue. On September 19, Italy’s Circuit Monza plays host to the final round of the 2020 Esports Supercup.

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Porsche Esports Supercup: Qualifying for the 2020 season is underway

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Videogames have been around since the early 1970s, with players challenging each other on machines in the same room. In tandem with the development of the internet and global connectivity, videogames moved online to evolve into ‘Esports’ from around 2000. In recent years, some car companies have started to become involved in Esports since there are also highly sophisticated motorsports simulators like Playstation 4’s Gran Turismo.

One of the companies is Porsche which organised the inaugural Porsche Esports Supercup online racing series. Encouraged by a successful first season this year, the company is now getting the second season started. Qualifying rounds to the virtual brand cup jointly organised by Porsche and iRacing have been ongoing since mid-December and will last 12 weeks.

Porsche ESports

10 racing weekends at iconic racetracks
As of May 2020, the top 20 simulation racing drivers of the qualification and the first 20 drivers of the previous season will be competing against each other on 10 racing weekends at iconic racetracks and circuits forming part of the Carrera Cup brand cups.

“The first year of the Porsche Esports Supercup was dominated by thrilling races. In 20 races, we saw 10 different winners! We have achieved our aim of bringing together the best worldwide sim racers in a racing series. We are all the more looking forward to the 2020 season, where we race on the Circuit de La Sarthe in parallel to the Le Mans 24-hour race. In addition, drivers need to prove themselves at Nurburgring Nordschleife – the world’s most challenging racetrack,” said Marco Ujhasi, Porsche Motorsport Esports Manager.

Porsche ESports

Pre-season testing in Barcelona
The new features of the virtual supercup in 2020 include a 2-day, pre-season test in Barcelona where drivers can prepare for the season. The Porsche Esports Sprint Challenge will also be taking place for the very first time. A new series that is part of the Supercup involving Porsche Cayman GT4 Clubsport vehicles, it is open to all drivers not taking part in the Porsche ESports Supercup.

40 drivers from a total of 16 countries took place in the first edition of the online racing series. Australian Joshua Rogers came out top and was also the first virtual racing driver to receive an award at the ‘Night of Champions’, a gala event that took place at the beginning of December to honour the year’s Porsche motorsports winners.

Porsche ESports

20 years of the Porsche 911 GT3

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