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racing simulators

UPDATE: The first round will be on April 24/25 (Friday/Saturday)

Since 2018, UMW Toyota Motor has been extending its involvement in eSports as a complementary activity to its Toyota GAZOO Racing (TGR) Racing Festival and Vios One-Make Race events. In fact, it was the first Malaysian car company to be associated with eSports when it sponsored the Toyota Velocity Esports Championship which saw over 400 participants. The second season of the championship last September saw 650 participants.

Now with the Movement Control Order (MCO) restricting much of the Malaysian population to their homes, the company has come up with something that will excite racing simulator gamers and those who are the ‘best of the best’ can even win cash prizes.

Esports
One of the participants in the the ToyotaGAZOO Racing Velocity ESports Championship which had its finals last year at Pavilion Kuala Lumpur.

RM7,500 total prize money
UMWT has announced an online challenge the Toyota GAZOO Racing Malaysia Online Challenge which starts off this tomorrow (Friday, April 24, 2020). This is a virtual time-attack challenge which will have 5 rounds between April 24 and May 22, 2020.

The 5 fastest racers in each round will win prizes ranging from RM500 to RM100, with the total prize money for the entire tournament amounting to RM7,500.


Click here to go to the registration/information page for the TGR Malaysia Online Challenge


Entry is free by registering online and open to any Malaysian resident 6 years old or older. Those who want to participate must have a PlayStation4 console (and the relevant accessories, of course) and a copy of ‘Gran Turismo Sport’. They must have, either unlocked or purchased, the GR Supra RZ ’19, Toyota TS050 Hybrid, Lexus Au TOM’S RCF, Toyota GT86 Group B Rally or Supra Racing Concept which are the cars required.

Toyota GR Supra RZ
The GR Supra RZ, one of the racing cars used in the TGR Online Challenge.

Players are only allowed to join each Round once to set their best time. The time they set will determine their position and when they enter the next round, there will be a ‘Time Handicap’  imposed on all Top 5 Winners of each round to make it more interesting and challenging throughout the Online Challenge. The Time Handicap will range from 2.5 seconds to 0.5 second.

UPDATE: First round changed to April 24/25

TGR Online Challenge

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COVID-19

BHPetrol RON95 Euro4M

Real-world motorsports events all over the world, including world championships, have been cancelled or postponed because of the COVID-19 pandemic. But that doesn’t mean that there’s no racing going on – within the vast BMW Motorsport SIM Racing programme, no less than ten BMW drivers will fight for glory today.

The first-ever virtual round of the Nurburgring Endurance Series will start off at 1 pm European time (8 pm in Malaysia) with a 4-hour race in what is nicknamed the ‘Green Hell’. Among the more than 50 cars in the field that are split into four classes, there will be two BMW Z4 GT3s driven by BMW drivers. The race will be broadcast in livestream at www.vln.de.

Super Sim Saturday

“It is obviously a shame for us racing drivers to be at home instead of at the racetrack at the moment. As such, I am all the more delighted that sim racing is offering us the opportunity to still go racing,” said Martin Tomczyk, who will be in a Z4 GT3). “Personally, I am spending a lot of time in the simulator at the moment. I think holding the season-opener on the Nordschleife in a virtual environment, and in line with the original regulations, is a great idea. I am sure there will be a lot of well-known names on the grid.”

After this race, you can visit the YouTube channel of THE RACE in order to follow the second edition of the All-Star Esports Battle. Up to 60 pro racers will accept the challenge of sim racers, in order to determine the overall winner in the Grand Final from 8 pm (3 am Sunday in Malaysia). BMW i Andretti Motorsport driver Maximilian Gunther (GER) will return to this competition, after finishing second behind Max Verstappen (NED) in the very first Pro Race held last weekend.

Super Sim Saturday

Four MOTUL BMW M8 GTE cars will line up on the grid of the 90-minute IMSA Super Sebring race. With the classic Sebring 12 Hours (USA) being postponed, IMSA fans will now be treated to GTE action on the iRacing sim platform. In total, more than M8 GTEs have registered for the race which will start at 2:30 pm in America (2:30 am Sunday in Malaysia) which will be broadcast on the iRacing eSports Network on YouTube and Twitch.

BMW DTM driver Philipp Eng, who makes his debut in THE RACE All-Star Esports Battle, said: “I am very much looking forward to taking to the virtual racetrack with so many of my fellow professional racing drivers and sim racers. At the moment, the simulator is our only opportunity to go racing. I will prepare as well as possible and hope to be up there at the front of the field.”

#StayAtHome

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Car races are decided on the track. That will continue to be the case for some time to come. But virtual racing contests are also on the rise as eSports gain popularity all over the world and have the support of some carmakers. For some time now, eSport tournaments have been drawing huge crowds – but are these competitions really sports? “Of course they are,” said Niklas Krellenberg, one of Germany’s top professional racing gamers. “I do more than sports shooters, for example.”

Athletic associations are beginning to share this view. In 2022, eSports will be a medal event at the Asian Games, and the International Olympic Committee is considering whether to include them at the Summer Games in Paris in 2024.

eSports

2.2 billion competitors worldwide
This is hardly surprising. Worldwide sales of computer games exceeded one hundred billion US dollars in 2016 – more than the global film and music industries combined. Some 2.2 billion people compete regularly in these games. The best of them can live off the sport – quite well, in fact. They’re organized in professional teams, draw set salaries, and win high levels of prize money. Tournaments for League of Legends, a role-playing team game, can award millions of dollars to the winners.

Even soccer clubs like VfL Wolfsburg in Germany have begun to add eSport teams to their organizations. “We want to reach young people with our programs,” explained Tim Schumacher, the club’s General Manager, noting that it became the world’s first soccer club to offer contracts to eSport players.  And of course, there’s also a strong interest in ‘developing new marketing fields’.

New model presentation at a gaming fair?
In mid-2017, Porsche and Microsoft invited the best e-racers from an online contest to enter a 24-hour race in Le Mans. The contestants vied for their own Le Mans laurels on their Xbox consoles – in a sixth classification – and took part in the official awards ceremony. One week earlier, Microsoft had presented – to a crowd of gamers – the most powerful 911 in history, the GT2 RS, at the Electronic Entertainment Expo in Los Angeles. “The gaming sector means a lot to us, because it enables us to provide an emotional and interactive brand experience to a young and extensive target group,” explained Sebastian Hornung, Porsche’s Director of Branded Entertainment.

eSports

Porsche GT2 RS
Instead of a traditional debut to car enthusiasts at a motorshow, the GT2 RS was first shown to gamers in 2017 at the Electronic Entertainment Expo in Los Angeles.

“Awakening and promoting interest in motorsports and conveying the excitement of the racetrack – you can do that really well in the virtual world,” he added. Last year alone, Hornung and his team put considerable effort into preparing multiple Porsche models for use in a wide range of games. “The entire process – including taking photos and possibly laser measurements, providing the technical data, and producing a digital copy for the game – takes around 6 months for each individual model,” he revealed.

How real are these simulators?
The result is a virtual experience that is astonishingly close to driving a real Porsche. “It’s awfully similar to the real thing,” confirmed test driver Lars Kern as he raced his GT2 RS around the Nordschleife in Forza Motorsport 7. “It feels extremely realistic.”

Porsche
The simulator at Porsche which uses powerful supercomputers helps engineers in their development work.

Kern is a test and development driver at Porsche who spent many years as a race-car driver. In 2017, he drove a 911 GT2 RS to a new record for road-authorized sportscars on the Nordschleife. He’s also very good at transferring his skills to a racing simulator, thanks to the steering wheel and the software’s high degree of realism. But even for someone with his level of experience, driving without a steering wheel is a completely different story. A small controller with a dozen buttons but no pedals and no feel for the car. “I’m slightly out of my depth,” conceded Kern.

eSports

World rally champion on the Xbox
The contestants are another story in the world of eSports. Krellenberg, 27, is already a world rally champion on the Xbox gaming console. He steers his Porsche confidently across the screen through the virtual curves of the legendary racecourse in the Eifel region. The controller is for him what the steering wheel is for Kern—an extension of his arms.

Like Kern, Krellenberg knows the braking points on countless racetracks and the weaknesses of his rivals and challengers. He knows which cars will respond in which ways to strong steering actions. And when he races, he switches off the traction control and ABS.

Niklas Krellenberg
Niklas Krellenberg is one of Germany’s top professional racing gamers.

You may imagine that Krellenberg has a real sportscar as well but he seldom sits behind a real steering wheel in an actual car. He uses public transportation for the short commute to his university; if he needs a car in his hometown of Magdeburg, he borrows his parents’ wheels.

Krellenberg is a new type of athlete. He doesn’t lift weights or send balls of any type flying across a court. Soccer players have amazing legs; race-car drivers are said to require extraordinary muscles in their buttocks. For gamers like Krellenberg, the eyes and hands are what count. Their fingers can perform up to5 actions per minute.

eSports gaining in relevance
Digital developments and rapidly accelerating process speeds have brought virtual racing to the attention of the traditional racing scene. “The lines between the two fields are starting to blur,” observed Frank-Steffen Walliser, Porsche’s Motorsports Director. “eSports are gaining in relevance, and we’re interested in this development and want to help shape it.”

eSports
Digital developments have brought virtual racing to the attention of the traditional racing scene

After all, virtual processes are an integral part of making cars. Simulators are used every day to tune them, and computers are absolutely essential development aids. What’s new are the possibilities for training drivers. How can young talent be encouraged? Console games can help address this question, said Walliser, because ‘many e-racers have acquired a very good foundation’.

Despite major advances in virtual racing, everyone recognizes that they’re different from racing in the real world. “The sense of speed isn’t the same; you can’t compare it with accelerating a real car,” said Kern. “It’s difficult to convey that type of sensation in a virtual setting. The textures, spatial relations, and smells of a race car also play very special roles. Which is why classic motorsports will continue. But in the future, it’ll be side by side with virtual motorsports.”

Porsche Esports Supercup: Qualifying for the 2020 season is underway

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