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Holoride

Since the introduction of a radio in the car about 100 years ago, in-car entertainment or ICE has been evolving as new technologies were developed and then miniaturised and ruggedised for use in cars. Tape-players and CD-players allowed motorists to bring their own favourite music with them, and then with connectivity to portable devices, the capability expanded.

And then came digital displays that meant movies could also be viewed, and before long, being able to connect to the internet meant that a whole new world of entertainment became available inside the car. Whatever you can enjoy in your home can now also be enjoyed while travelling.

Moving into virtual reality
The next step in ICE is virtual-reality (VR) entertainment and Audi is the first carmaker in the world to enable passengers to immerse themselves in games, films and interactive content using holoride. They will enjoy this by using VR glasses which will make a car ride a multimodal gaming event.

Audi holoride VR in-car entertainment

The immersive experiences
The holoride technology adapts virtual content to the car’s driving movements in real-time. For example, if the car is taking a right turn, the spaceship in the imaginary world will also fly to the right. If the car accelerates, the spaceship speeds up too. Initiated by Audi, development of this innovative VR or XR (extended reality) technology is being advanced and commercialized for different manufacturers by the tech entertainment start-up.

Audi holoride VR in-car entertainment

With this approach, the 4-year old German start-up has established a completely new media category that they call ‘Elastic Content’ – content that adapts to driving movements, journey time and driving route. The result is immersive experiences with a previously unknown level of quality.

Holoride-capable Audi models
The models that will be holoride-capable with the third-generation modular infotainment toolkit (MIB 3) and the latest software cluster will be the A4, A5, A6, A7, A8, Audi Q5, Q7, Q8, e-tron and e-tron GT quattro. They will initially be available for the European and North American markets as well as Japan and China.

Audi holoride VR in-car entertainment

holoride was first presented at CES 2019 (the Consumer Electronics Show in Las Vegas), in cooperation with Disney Games and Interactive Experiences. It implemented a VR game experience from the Marvel Universe for cars. In addition to other activities and showcases, during a roadshow through California from Los Angeles to San Francisco in 2021, holoride visited other production and game studios to demonstrate the technology’s possibilities to potential partners.

In the future, the progressive automation of travel by car will not only make new forms of entertainment possible while driving but will also open up increased opportunities to learn and work on the road. When drivers also no longer have to concentrate on driving in the future, they can turn their attention to other things – work, reading, watching films, or gaming. The motion-synchronized voyage through virtual worlds with holoride also reduces the common phenomenon of motion sickness often experienced by passengers reading a book or enjoying audio-visual media on electronic devices such as tablets.

Audi holoride VR in-car entertainment

For users, the interior will become their personal free space, and for designers, it will become the new design centre. After all, the design process begins with the question: who will be sitting in a new model and what will people want to do there? In the future, designers will no longer design cars from the outside in, but from the inside out – and therefore customers will literally become the centre of attention.

VR technology enhances vehicle development processes for Hyundai and Kia

BHPetrol

In the not-too-distant future when cars start to operate without humans managing, the environment in the cabin will surely change. On long journeys, there may be a need for more infotainment to pass the time. To demonstrate how we might be using media in our vehicles in the future, Porsche, start-up Holoride and media company Discovery have proposed a new VR (Virtual Reality) solution for use in vehicles.

The aim of the collaboration between Porsche and Holoride is to give vehicle passengers the opportunity of immersing themselves in virtual worlds. Development plans include entertainment, edutainment, as well as solutions for productivity and relaxation in the vehicle.

Maximum immersion for passengers
For this purpose, Holoride software links a VR headset with sensors and the vehicle so that content can be adapted to the car’s driving movements in real time. For instance, if the car is being driven around a corner, the ‘vehicle’ that the passenger is virtually travelling in will also change direction. Consequently, users experience maximum immersion into a fictitious world to significantly reduce the symptoms of travel sickness. This also applies to watching 2D content.

VR Experience

Passengers can choose from various 2D or 3D experiences ranging from documentaries and, for now, an underwater adventure through to a journey in time. The newly presented VR experience transports users in a drone moving through a futuristic city.

In future, the system could also evaluate navigation data in order to adapt the length of a VR experience to the calculated duration of the journey. Holoride software makes it possible to offer elastic content which is a new form of media especially designed for use in vehicles. Such content will adapt to not only to motion and context but also projected driving time so that the presentation ends when the destination is reached.

“Our joint projects with Holoride and Porsche Digital have demonstrated what the technology is capable of. In future, we also envisage Porsche-specific solutions, for instance for the race track,” added Anja Mertens, Project Manager for Smart Mobility at Porsche AG.

VR Experience

VR experience to be commercialised by 2021
Holoride is pursuing an open platform approach so automotive manufacturers and content producers can readily use the technology. “Now that we have teamed up with Discovery, we can demonstrate for the first time how users can also experience 2D content such as films in the virtual 3D world. We call this an ambi-environment,” explained Nils Wollny, CEO of Holoride.

As part of the Startup Autobahn innovation platform, the young company had shown that the Holoride software works seamlessly with manufacturer vehicle data for motion-synchronised, real-time generation of virtual reality (VR) and cross-reality (XR) content. The cooperation with Discovery underlines Holoride’s approach to also bring edutainment content to the vehicle in addition to gaming and entertainment. Holoride aims to bring this new form of entertainment using commercially available VR headsets for passengers in the rear seats of production cars to market by 2021.

Having Discovery, already well known for its documentaries, as a partner for 2D content means benefiting from their expertise in the area of real-life entertainment as the company supplies topically matching documentary material for the in-car VR experience.

PISTON.MY

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