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Racing Simulator

Mention ‘Prodrive’ and the first thing that will come to the minds of enthusiasts will be Subaru, rather than simulator The British motorsport and engineering company had a successful partnership with the Japanese carmaker and ran its team and developed the rallycars. Between 1990 and 2008, Prodrive helped the Subaru works team win three Drivers and three Manufacturers titles in the World Rally Championship (WRC).

With its 3 decades of motorsports involvement, Prodrive continues to provide its services to various carmakers and teams. It also offers engineering services to customers in the aerospace, marine and other sectors.

Now, the 38-year old company is also getting into e-sports (or digital motorsports, as the FIA refers to it), not as a competitor but providing hardware – a Racing Simulator. The new business came to the mind of David Richards, its Chairman, who saw more and more digital devices coming into homes.

“The last few years have seen an explosion in people taking up gaming and e-sports. But I wanted something that married technology with contemporary furniture, something you would be proud to have on display in your home like a grand piano, rather than tucked out of the way. I’m proud of the result, it’s something that would not look out of place in a gallery of contemporary art,” explained Richards.

Elaborating further, he said: “There was a very clear vision for this project – to create something technically stimulating and visually striking. Rather than taking the functional and well-trodden route of a car-like structure, we opted for something more abstract, contemporary and elegant. This design intrigues. You know it’s a simulator, but then you have to look again. The sweeping form and ‘piano black’ gloss finish take the Racing Simulator to a whole new place – it’s a piece of furniture that can elegantly sit in a living space.”

The racing simulator project began last year, when Richards approached design and engineering house CALLUM, which was closely involved with Prodrive, having helped design the company’s recent Hunter Dakar and Hypercar projects, to create some concepts.

CALLUM then designed what would be a ‘statement sculptural piece’, blending traditional and modern materials. The 3.3-metre long sculpted carbonfibre monocoque houses the seat, the screen, steering wheel, and pedal box. All the elements appear to float beneath a striking canopy of 16 layers of birch wood, encased in an elegant, lacquered gloss black finish.

The Prodrive Racing Simulator also has the performance to match, offering the driver a first-class simulator experience. Featuring a purpose-built system with a 12GB GeForce RTX graphics card and 16GB of memory at its heart, smooth graphics are rendered across the sweeping curved 49-inch high refresh rate display. Bowers & Wilkins PX7 wireless headphones are provided for a thoroughly immersive experience.

The Precision SIM steering wheel coupled with a Simcube steering motor allows for precise driving inputs, and the mechanical pedal box has been purposely selected to complete the realistic experience. Not only is this beautiful to look at from the outside but wraps around the driver to give such an immersive experience that it feels like being in the cockpit of a racing car. The Nogaro seat comes from Cobra Seats in the USA.

The Prodrive Racing Simulator is priced at £39,000 (about RM212,425) ex-factory. Potential purchasers can visit the Prodrive headquarters to try out the simulator. The company will also deliver it to the customer’s home, but this is presumably only for customers in the UK.

The full-scale prototype of Team Fordzilla’s P1 – Ford’s virtual racing car created in collaboration with the gamer community – which was unveiled at gamescom 2021 as the ultimate racing simulator has been further developed with impressive new streaming capabilities.

Showcased at the Gamergy 21 event in Madrid, Spain, this month, it now has three 4k cameras that are aimed at the pedals, steering wheel and face. Also incorporated is a 10×4-metre screen so all the action of simracing streams from the P1 racer to gaming fans in an instant. The car is powered by an HP Z4 workstation with players controlling the game through an integrated gaming steering wheel and pedals. HP Reverb G2 goggles give the player a high-quality virtual reality display as they race the world’s great online racetracks.

Team Fordzilla P1 2021

Team Fordzilla P1 2021

Enhanced lighting, both front and rear, softly mimics a sleeping person’s breath as the P1 awaits the next race. They then come to life during race time, as the rear lights synchronize with braking moments during play to connect outside spectators to the action. Aural stimulation is also offered, with a built-in audio system channelling realistic, personalised sound design for the driver to take the racing simulator experience to a whole new level.

Team Fordzilla P1 2021

Team Fordzilla P1 2021

Project P1
When Team Fordzilla’s original P1 was unveiled, it was the first virtual racing car designed in collaboration between the gamer community and designers from a carmaker. The team unveiled a full-scale prototype of the vehicle 3 months later.

Following the success of the P1 project, Team Fordzilla is now launching a second series as it again seeks collaboration with gamers and Ford designers to create a new Supervan. Ford has experience creating race-inspired Supervans based on its Transit models, the first being 50 years ago in 1971. The new Supervan Vision Concept will imagine what an extreme performance model of future Transit models will look like in the virtual dimension.

Ford designers are also at work to create a new Supervan. They can draw inspiration from earlier Supervans like the one below which raced round Goodwood in 2013.

Team Fordzilla
Team Fordzilla made its debut at gamescom 2019 and set out to find driver teams in Germany, Spain, France, Italy and the UK, with a team captain selected for each. In addition to competing in regional and European simulation racing championships, Team Fordzilla also hosted its first Fordzilla Cup competition in 2020.

“The P1 racer is an incredible design project and as a racing simulator is a fantastic experience for the player. This latest development with HP means we can stream that excitement to more people and help them to see the future possibilities of simracing,” said Emmanuel Lubrani, Team Fordzilla, Ford of Europe.

Team Fordzilla P1 2021

Synergies between gaming and mobility
With the distinction between real and virtual worlds blurring, Ford is increasingly intrigued by synergies between gaming and mobility and how they could help shape the way in which we all get about in the future – whether that is as commuters, as passengers in autonomous vehicles or simply enjoying the thrill of performance.

In 2017, it was the first carmaker to have a stand at Gamescom, which it also later used to conduct the first-ever vehicle reveal at the show. This was the Ranger Raptor, the performance version of the popular global pick-up.

Team Fordzilla P1 2021

Racing simulators are very realistic today, certainly a very, very big difference from the cartoon-like VGA displays of the early programs. And not only is the imagery photorealistic but even the hardware is sophisticated to replicate driving sensations as closely as possible.

Now, for even greater realism, Bentley and Fanatec have co-developed a unique steering wheel that can be used for both real and virtual motor racing. The wheel was designed specifically for the Bentley Continental GT3 Pikes Peak challenge car, crafted from lightweight carbonfibre and magnesium alloy. The quick release system meets FIA standards, allowing it to connect to a real car and compatible FANATEC wheel bases.

For racing as well as display
It’s the first steering wheel of its kind to be actually used in a racing car, making it a highly desirable accessory for gamers. When not being used for driving a real Bentley or one in the virtual world, the steering wheel can be detached and displayed on a wall or desk, proudly posed on a special mount. If you need to take it around, a robust hard travelling case is also provided.

Powered by a USB connection, the wheel can be displayed as a clock inspired by the traditional timepiece found in the Continental GT. It can also replay preloaded race telemetry from famous laps, showing pedal and steering inputs, gear changes, G-meter, and a track map. The centre of the GT3 steering wheel houses a circular digital display that offers the driver vital telemetry and information about their performance. Exclusive Bentley design details include signature knurling on the rotary encoders.

Fanatec Bentley Continental GT3 Pikes Peak steering wheel

Full functionality for racing car
Other key features include a forged carbonfibre display bezel, two 7-way FunkySwitch directional sticks with encoder functionality, a pair of aluminium thumbwheels with optical encoders, and four magnetic paddles – two for gearshifting and two auxiliaries, based on the design of the Continental GT road car.

Fanatec Bentley Continental GT3 Pikes Peak steering wheel

More realism for gaming enthusiasts
“Our detailed collaboration with Fanatec, the world leader in gaming hardware, has repurposed the steering wheel from the Bentley Continental GT3 Pikes Peak car for virtual use. There cannot be a more realistic way for gaming enthusiasts to experience the thrill of driving one of our fastest ever vehicles, from home,” said Paul Williams, Director of Motorsport at Bentley Motors, and a keen sim racer himself.

Fanatec has not mentioned the price for this steering wheel although it may be among the more expensive ones available. Prices in its wide range start from 100 euros and go up to 1,800 euros (about RM500 to RM8,900).

Aiming for a new record at Pikes Peak
Bentley will be entering the Pikes Peak International Hill Climb again this week. It already holds the course record for the fastest production SUV, set by a Bentayga in 2018, and the production car class, set the following year in a Continental GT.

This year’s competition car is a specially developed Continental GT3 car with a twin-turbocharged, 4.0-litre V8 engine producing more than 750 bhp and 1000 Nm of torque. Designed to run on renewable synthetic fuel, it will attempt to set a new record for a production-based racing vehicle. To achieve this, the car will have to complete the climb of around 1,500 metres along a distance of almost 20 kms at an average speed of more than 125 km/h to cross the finish line in less than 9 minutes and 36 seconds.

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Simulator racing has been growing over the years, both in terms of technological advances that increase realism as well as popularity globally. Companies making the hardware and software for simulators are pushing the envelope further and further, and with the AMR-C01 Racing Simulator, those who want to compete in the virtual or the real world can have the ultimate luxury home simulator.

Designed by Aston Martin and engineered by Curv, the AMR-C01 has a lightweight carbonfibre monocoque structure and utilises the latest technology to provide a fully immersive driving experience for the home user. The seating position mirrors that of the Aston Martin Valkyrie, adding a futuristic hypercar feel to the simulator.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

Carbonfibre bodywork
Hand-assembled by Curv Racing Simulators, using the highest quality components and latest Assetto Corsa software, the AMR-C01 has a unique look, thanks to the work of the Aston Martin Design team. Crafted in carbonfibre, the front of bodywork is shaped to invoke the signature Aston Martin Racing grille.

The all-carbonfibre monocoque provides a rigid structure, the design of which also adds to the sporting look of the simulator. As what customers would expect of any Aston Martin car, there is a high level of refinement and surface quality as well as finish.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

“This was a challenge for the design team as, although the simulator isn’t a car, it is inspired by our racing cars. It needed to exude the same elegance, boasting the same dynamic lines and balance of proportions as any Aston Martin with a racing lineage. I can picture the AMR-C01 in the most beautiful of residences as a sculptural work of art in its own right,” said Aston Martin’s Chief Creative Officer, Marek Reichman.

For the love of racing
Curv Racing Simulators is led by Aston Martin works driver, Darren Turner, who is a simulator specialist with over 20 years’ experience in cutting edge Formula 1 simulation. “The AMR-C01 is all about the love of racing. We’ve created a home simulator with incredible immersion that offers users the opportunity to have a great time racing in the virtual world, from the comfort of their own home,” said Turner.

AMR-CO1 Racing Simulator

Aston Martin Valkyrie hypercar
Aston Martin Valkyrie hypercar

Hypercar experience
“We modelled the driving position on the Aston Martin Valkyrie so users of AMR-C01 can get the full hypercar experience. I’m very proud of what we’ve been able to achieve, with design and engineering creating what I believe to be the most beautiful home simulator available,” he added.

Only 150 of these state-of-the-art simulators will be available, each priced from £57,500 (about RM304,000) in the UK. The first units can be delivered during the fourth quarter of this year.

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Ford and its Team Fordzilla esports team have unveiled a world-first at this year’s gamescom event which is described as ‘the ultimate virtual racing car’. Designed with collaboration between Ford designers and the gaming community, the car was developed under the codename ‘Project P1’.

It was then created with fan votes on Twitter at different design stages. Gamers decided on elements including seating position, cockpit style and drivetrain before Ford designers worked up their interpretations of the brief.

Two designs were put forward for the final poll, with the car by Ford exterior designer Arturo Arino emerging victorious, gaining 83.8% of the votes. Close to 225,000 fans let their preferences be known throughout the polling process.

Inspired by the Ford GT
With inspiration from the Ford GT, Arino’s design employs unique touches like morphing technology on the body to offer the stability of a longtail racer on the high-speed straights of Le Mans, or a shorter body for tighter circuits like Monaco. For fans wondering when they may get to drive the vehicle in-game, Ford hinted that it is in advanced discussions with a major games developer to introduce it into a popular racing game in 2021.

“Project P1 took me to the beginning of it all. The reason why I became a car designer in the first place was to design something never seen before and something that pushes the boundaries. This vehicle will be visually stunning, and while it will push the gamer to the limits of focus and reflexes, it will also be hugely rewarding to drive,” explained Arino.

Team Fordzilla

Ford also announced that it will build a scale model of the Team Fordzilla P1 concept before the end of the year, something it has already started to create at its design studios in Cologne, Germany. This is part of its continuing theme of exploring the parallels between the real-world and the virtual one, with learnings from design in the digital world being applied to concepts for reality.

Team Fordzilla

Fordzilla Cup
The final of the inaugural Fordzilla Cup will take place at gamescom this year. Qualifiers and heats have been taking place all week and will culminate with the first-ever champion crowned this weekend. The winner will get a professional contract with Team Fordzilla and have the chance to compete on some of the largest stages in gaming.

The launch of www.teamfordzilla.com during gamescom will provide a permanent home for Ford’s official eSports team. Fans will be able to follow live feeds of races, download vehicle graphics for use in-game and keep up-to-date with the latest news.

Team Fordzilla

Team Fordzilla
Team Fordzilla is Ford’s first ever esports team, inaugurated in 2019 with individual teams in France, Germany, Italy, Spain and the UK, consisting of hand-picked racers. Each team competes in national competitions with dedicated team captains, with the best drivers representing Team Fordzilla at a European level. Currently, over 40 drivers race under the Team Fordzilla banner.

“We showed again at gamescom this year that we’re serious about gaming, but what was really great is the continuing support we’re receiving from that gaming community. This really pushes us to keep innovating with projects like the Team Fordzilla P1 concept,” said Emmanuel Lubrani, Senior Manager Communications for Team Fordzilla at Ford Europe.

Visit www.sdacford.com.my to know more about Ford models you can buy and drive.

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For many years now, Polyphony Digital’s Sony PlayStation 4 (PS4) driving simulation title, Gran Turismo SPORT, has attracted the interest of a number of carmakers who have developed concept models for it. The Gran Turismo Sport title is certified and promoted by the FIA (the world motorsports governing body) as an official platform of digital motorsport.

Mazda RX-Vision GT3 Concept

From this May 22, a new addition will be the Mazda RX-Vision GT3 Concept virtual racing car. This new model will automatically grant seed rights to participate in the FIA-certified Gran Turismo Championship (World Tour) that will be held in various locations around the world in the 2020 season.

The RX-Vision GT3 Concept is based on the Mazda RX-VISION which was displayed in 2015. It is modified in accordance with FIA GT3 vehicle regulations. The RX-VISION took on the challenge of achieving the most beautiful front engine rear wheel drive (FR) sportscar that Mazda could conceive, based on the ‘KODO -Soul of Motion’ design theme.

2015 Mazda RX-VISION concept
The RX-VISION concept was unveiled at the 2015 Tokyo Motorshow.

The RX-VISION was selected as the ‘Most Beautiful Concept Car of the Year’ in the 33rd Festival Automobile International held in France in January 2016.

At that time, Mazda said it could be equipped with a next-generation ‘SKYACTIV-R’ rotary engine (RE) which naturally excited rotary fans and enthusiasts who await the return of the ‘RE’. Mazda has not ruled out the possibility and said the concept represented ‘the vision of a sportscar that Mazda hopes to make a reality in the future’.

Mazda RX-Vision GT3 Concept

The GT3 project started in the fourth quarter of 2019 and an image sketch was released at the venue for the world final of the FIA Gran Turismo Championship held in Monaco in November last year. It was announced that the racing car would be added to the 2020 update of Gran Turismo SPORT. From then on, the teams at Polyphony Digital and Mazda Design worked to refine the model using 3D modelling.

Mazda RX-Vision GT3 Concept

Taking advantage of the original concept’s long-nose/short-deck form, the RX-Vision GT3 Concept has a wider tread. The front midship and transaxle rear wheel drive configuration achieves an ideal 48:52 weight distribution, with excellent aerodynamic characteristics optimized for handling performance and tyre management.

Like the RX-VISION, the RX-Vision GT3 Concept will use a SKYACTIV-R 4-rotor rotary engine with a maximum output of 570 ps (the output and weight may change due to balance of performance (BoP) adjustments depending on the race). Its suspension consists of a double wishbone front and multi-link type rear layout.

Mazda RX-Vision GT3 Concept

Each function within the cockpit is arranged with an emphasis on ease of operation during the race. In particular, the steering wheel uses a special design that improves operability. The interior layouts of all Mazda models are developed in the pursuit of superior ergonomics. Similarly, the RX-Vision GT3 Concept prioritizes aspects such as seat shape, driving position, pedal arrangement and visibility during driving as essential items to providing a ‘human-centered’ cockpit.

SPECIFICATIONS
Length x Width x Height (mm) : 4590 x 2075 x 1120
Wheelbase (mm) : 2700
Front / rear tread (mm) : 1720 /1760
Vehicle weight (kgS) : 1,250
Engine displacement (cc) : 2600
Maximum output (ps/rpm) : 570/9,000
Maximum torque (Nm/rpm) : 540/7,500
Tyres and Wheels : Michelin – 310 / 700 – 18

Mazda RX-Vision GT3 Concept

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BMW works driver Philipp Eng is a talented all-rounder behind a steering wheel. He has won Formula races, as well as in a host of different BMW racing cars, including the M4 DTM, M8 GTE and M6 GT3. He has also been a sim racing expert for many years and in today’s difficult situation, virtual races are the only opportunity for racing drivers to practice their craft.

While actual race weekends are unthinkable at the moment, the sim racing calendar is growing all the time. Last weekend, 4 major races were held and Eng was in action in two of them. On Saturday, he made it through to the final against a top-class field in ‘THE RACE All-Stars Esports Battle’. One day later, he finished third in the ‘F1 Esports Virtual Bahrain Grand Prix’, the first sim race officially staged by Formula 1.

Racing simulator

“I am glad I have my race simulator at home at the moment. In these times, when everyone has to avoid moving about in public as much as possible, it is basically my ‘substitute racing drug’,” said Eng. “The virtual races help me to stay in race mode, particularly mentally. Although the simulator doesn’t feel exactly the same as reality, my instincts are the same as on an actual racetrack. It allows me to keep them sharp. For me, sim racing is more than just fun, it also really helps me to improve as a professional racing driver.”

Additional pillar in the BMW Motorsport programme
BMW Motorsport identified the benefits of sim racing and its increasingly important role at an early stage, making it an additional pillar in its motorsport programme. “In my opinion, BMW Motorsport’s intensive involvement is currently giving sim racing another huge boost,” he said. “When a major manufacturer like BMW gets involved to such a degree, the general public picks up on it and the perception of sim racing changes in a positive way.” As far as Eng is concerned, sim racing has already earned the right to be regarded as a motorsport in its own right, particularly in the future. “I see it this way: as a motorsport fan, watch the DTM race at the Nürburgring in the afternoon and then why not watch the livestream of the sim race in Sebring in the evening,” he said.

Racing simulator

First simulator stuck in place with tape
Eng was just a teenager when he first ventured into the world of virtual racing. “I was 17, I think, and my simulator was such that I had to shift my exercise books to one side, clamp my steering wheel on my desk, and fasten the pedals to the floor using tape,” he recalled. “The way sim racing has developed since then, and particularly in recent months, is very impressive.” Today, Eng no longer has to use tape for his pedals. His equipment is of the highest standard – as is his driving in the simulator.

Despite that, professional racing drivers still cannot quite compete with the best sim racers in the world. Eng has an explanation: “That is mainly because of the incredible amount of time that these guys have spent on simulators over the years. I like to compare it with fitness training. If I train regularly and do, let’s say, 350 kilometres per week on my bike, then I will be pretty fit. If, however, I have two weeks off because I am away somewhere racing, then my fitness level drops again. That is exactly the difference between me, who is not regularly in the simulator during a normal season, and a professional sim racer – who is also very talented.”

Sim racer in the real world
Eng does not necessarily believe that a top sim racer would automatically make a good racing driver in the real world. “I am sure that the best have the necessary technical know-how and driving potential. However, in a real race car, they must first learn to deal with the fact that they could get hurt if they make a mistake. I notice that with myself. I always take more risks in the simulator than I do in a real racing car.”

Racing cimulator

Unlike driving a real race car, a simulator offers the opportunity to do a lot of testing and gain experience without any risks, in a controlled environment, and without it costing too much. For that reason, simulations also play a huge role in all BMW Motorsport’s actual racing projects. The BMW Motorsport simulator in Munich is used intensively for vehicle development and race preparations.

“The simulator I have at home is pretty good, for something that ordinary citizens can buy. However, it is miles away from what the BMW Motorsport simulator can do,” says Eng. “As the BMW Motorsport simulator moves on a flexible platform, you, the driver, feel every kerb and bump, just as you would do in reality. For me, the way the car handles is barely different to reality.”

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Since mid-December, thousands of competitors all over the world have been racing against each other in qualifying rounds for the 2020 Porsche Esports Supercup in the so-called ‘Porsche iRacing Cup’. Their duels have taken place on different virtual racetracks that are replicas of real ones.

To date, over 4,900 sim racers have already taken part in the qualifying rounds – twice as many participants compared to the year before. The qualification concludes on March 2, with the top 20 qualifiers gaining entry to contest the Porsche Esports Supercup.

At present, the Red Bull’s Formula 1 driver and avid sim racer Max Verstappen is competing, currently ranking 20th (as at February 10, 2020). The illustrious grid line-up will be enhanced by the 20 top sim racers from last season who automatically qualify for the 2020 races.

Max Verstappen
Red Bull Racing’s F1 driver Max Verstappen is also among the competitors in the esports series.

iRating system used
During the qualification, a rating system created by iRacing ensures that the level of performance is evenly-matched. The individual numeric value of the iRating system gives an idea of the general skill and success of each driver. The key to achieving the highest possible numeric value is, for example, flawless driving and the corresponding result. Moreover, the points gained at the end of the qualifying rounds determine the performance level in relation to the entire starting grid.

Last year, a total of 2,372 e-drivers attempted to qualify for the Porsche Esports Supercup. For the 2020 season, the defending champion Joshua Rogers (Australia) and his hottest rivals Max Benecke (Germany), Sebastian Job (Great Britain) and Mitchell deJong (USA) return as the favourites. In 2019, they clinched the first four places in the championship.

2020 Porsche Esports Supercup

10 online races from March to September
40 of the world’s best sim racers will compete against each other in 10 online races in a virtual Porsche 911 GT3 Cup. Most of these races take place parallel to the real championship rounds of the Porsche Mobil 1 Supercup, which are held as support to the European Formula 1 events.

The first championship sim race takes off on May 2 on the virtual version of the Circuit Zandvoort in the Netherlands (perhaps Dutchman Verstappen will have an advantage?). Simultaneously, the actual Porsche Mobil 1 Supercup will contest its first round at the same venue. On September 19, Italy’s Circuit Monza plays host to the final round of the 2020 Esports Supercup.

Visit www.porsche.com.my for information on new and pre-owned Porsche models in Malaysia.

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Videogames have been around since the early 1970s, with players challenging each other on machines in the same room. In tandem with the development of the internet and global connectivity, videogames moved online to evolve into ‘Esports’ from around 2000. In recent years, some car companies have started to become involved in Esports since there are also highly sophisticated motorsports simulators like Playstation 4’s Gran Turismo.

One of the companies is Porsche which organised the inaugural Porsche Esports Supercup online racing series. Encouraged by a successful first season this year, the company is now getting the second season started. Qualifying rounds to the virtual brand cup jointly organised by Porsche and iRacing have been ongoing since mid-December and will last 12 weeks.

Porsche ESports

10 racing weekends at iconic racetracks
As of May 2020, the top 20 simulation racing drivers of the qualification and the first 20 drivers of the previous season will be competing against each other on 10 racing weekends at iconic racetracks and circuits forming part of the Carrera Cup brand cups.

“The first year of the Porsche Esports Supercup was dominated by thrilling races. In 20 races, we saw 10 different winners! We have achieved our aim of bringing together the best worldwide sim racers in a racing series. We are all the more looking forward to the 2020 season, where we race on the Circuit de La Sarthe in parallel to the Le Mans 24-hour race. In addition, drivers need to prove themselves at Nurburgring Nordschleife – the world’s most challenging racetrack,” said Marco Ujhasi, Porsche Motorsport Esports Manager.

Porsche ESports

Pre-season testing in Barcelona
The new features of the virtual supercup in 2020 include a 2-day, pre-season test in Barcelona where drivers can prepare for the season. The Porsche Esports Sprint Challenge will also be taking place for the very first time. A new series that is part of the Supercup involving Porsche Cayman GT4 Clubsport vehicles, it is open to all drivers not taking part in the Porsche ESports Supercup.

40 drivers from a total of 16 countries took place in the first edition of the online racing series. Australian Joshua Rogers came out top and was also the first virtual racing driver to receive an award at the ‘Night of Champions’, a gala event that took place at the beginning of December to honour the year’s Porsche motorsports winners.

Porsche ESports

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For those who enjoy Gran Turismo Sport on Playstation 4, the December update should provide new challenges with not only the addition of 7 new cars but also the Laguna Seca raceway in California. The update was released recently as Update 1.53 and includes a range of Safety Cars.

The cars are:

PS4 Gran Turismo Sport new cars (3)
Renault Sport Megane R.S. Trophy Safety Car | 1995 Porsche 911 Carrera RS Club Sport (993) | 2013 Toyota Crown Athlete G

VW Golf Mk 1
Players can also experience the original VW Golf GTI which came out in 1983.

PS4 Gran Turismo Sport new cars (1)

Dodge Charger SRT Hellcat Safety Car | 2017 Ford GT | Toyota Crown Athlete G Safety Car

The WeatherTech Laguna Seca raceway is located in central California and was opened in 1957. WeatherTech has been the main sponsor since 2018 but before that, Mazda was the main sponsor for 17 years.

The 3.6-km circuit’s famous feature is a very challenging section known as ‘The Corkscrew’. This has a blind crest apex on the uphill approach and drops 18 metres. It’s regarded as a technical circuit with 11 corners and drivers need to be able to maintain precise control over their speed at all times as any errors in estimation will result in them going off track or crashing.

WeatherTech Laguna Seca raceway

In addition, Update 1.53 also has 7 new rounds added to GT League events. These include a ‘Beginner League’ with 2 new rounds added to the ‘Z Heritage’ (only for racers using Z cars) and an Amateur League is added to the ‘Super Formula Championships’.

Incidentally, in case you missed it in November, there is also a single player game mode in which the player challenges best lap times set by none other than the ‘Maestro of Gran Turismo Sport’ and real-life 6-time F1 World Champion Lewis Hamilton, who personally set the lap records in Gran Turismo Sport.

In addition to the challenges themselves, the package includes replays and video tutorials by Lewis himself, where you can take on the challenges while really learning to improve your skills from the Maestro.

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