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Michelin Malaysia’s first-ever e-Racing competition – the Michelin Virtual Racing Series 2021 – is  now underway. It is Michelin’s first major endeavour into the local e-sports industry which has seen increased activity in the past few years, especially last year when the Movement Control Order (MCO) limited outdoor motorsports events.

The event, which is open to Malaysian residents, is hosted exclusively on Gran Turismo Sport, and is an official e-Racing sanctioned event under the Motorsports Association of Malaysia (MAM). Driving Standards regulations from real-world MSF SuperTurismo regulations will be implemented for this event.

6-week event
The competition has 3 phases in June and July. beginning with time trial submissions until June 27. The top 94 participants with the fastest times will go through time trial Verification Sessions and then race head-to-head in Tournament Rounds. These will be held over 2 weekends in July.

All the races will be held on the Sardegna Road Track A II with participants using the BMW M6 GT3 M Power equipped with Michelin racing medium tyres. Driving Standards regulations from real-world MSF SuperTurismo regulations will be implemented for this event.

The event offers winners prizes worth a total of RM70,000, with prizes in cash as well as passenger car tyres and exclusive merchandise.

“As an active supporter of the e-sports and e-gaming industry on a global level, we are proud to channel our support locally as well, with the first-ever Michelin Virtual Racing Series in Malaysia. With the global pandemic limiting our movement in the real-world, we encourage residents of Malaysia – who are doing their part by staying at home and keeping everyone safe – to take part in this exciting journey with us from the comfort of their home,” said Oliver Biggart, MD of Michelin Malaysia, Singapore and Brunei.

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Even before the increased activity in simulator racing this year, BMW Motorsport has been an active participant in the world of virtual racing. Its presence at such online events help to actively promote the industry with innovations in the hardware that forms part of its holistic involvement.

Recently, BMW Motorsport SIM Racing took the transfer of technology between real and virtual racing to a totally new level with three world premieres at its digital BMW SIM event. The BMW M4 GT3, which is set to become the new flagship in the BMW M Customer Racing range of racing cars from 2022, made its debut on the iRacing sim racing platform as a prototype ahead of its first real race outing.

BMW Motorsport Sim Racing

The steering wheel in the BMW M4 GT3 has been developed in cooperation with Fanatec and is the first of its kind to work in both a racing car and a race simulator.

The third global innovation is the concept study of the Fusion SL sim lounge furniture. In just a few simple steps, it can be converted from a designer table into a fully-fledged race simulator.

“With BMW Motorsport SIM Racing, we are following a 360-degree approach. This means that we have our eye on the big picture,” said Rudolf Dittrich, Head of BMW Motorsport SIM Racing. “We have achieved an awful lot in the first year of our involvement. At the same time, we have also identified great potential and, based on that, have decided to continue to focus strongly on hardware developments in 2021, with which we can promote technical innovations and develop new product categories and markets.”

The BMW M4 GT3 steering wheel
BMW Motorsport has collaborated with sim racing hardware producer, Fanatec, to develop a steering wheel for the M4 GT3 that can be used in both a real racing car and a race simulator> It’s technology transfer which has never been seen before in motor racing. Absolutely no modifications are required for it to be used in the racing car.

BMW Motorsport Sim Racing

The carbonfibre steering wheel has a typical motorsport design, with illuminated buttons and magnetic, dual-action shift paddles also made of carbonfibre. The fact that the hybrid steering wheel perfectly fulfils both roles was demonstrated emphatically by BMW works driver Philipp Eng at BMW SIM Live. He entered the stage in the real M4 GT3, emerged holding the steering wheel, inserted it into the simulator, and promptly completed a number of laps in the car’s virtual counterpart.

Extensive tests allow the BMW Motorsport engineers to constantly monitor the durability of the steering wheel in real racing situations. It will be available from Fanatec in the first half of 2021.

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

“The first time I heard of the idea to design the BMW M4 GT3 steering wheel to be compatible with a simulator, I was flabbergasted – because I was thrilled by the concept from the word go,” said Eng. “You have to take your hat off to the pioneering role that BMW Motorsport and Fanatec have taken on here, and to the courage to implement a project of this kind.”

“Compared to the steering wheel in the BMW M6 GT3, for example, the new wheel has extremely good ergonomics. It is very comfortable to hold. You can tell that real professionals have been at work in every area,” he added.

BMW M4 GT3 prototype on iRacing
As with the M8 GTE and M4 GT4 before it, BMW Motorsport has worked very closely with popular sim racing platform iRacing over the past few months in order to integrate the BMW M4 GT3 as faithfully as possible in the simulation.

The difference this time is that the car is being used as a test car on iRacing even as it is being developed. As such, the sim racers can follow the development together with BMW Motorsport, and can help drive the development forward until the final version is available on iRacing and to real motor racing customers later in 2021.

BMW Motorsport Sim Racing

At the same time as the real car is being developed, BMW Motorsport engineers have provided their colleagues at iRacing with CAD data and photos as a reference, which they can then use as a basis when programming and designing the virtual M4 GT3. In an additional data package, iRacing received all the information on the driving dynamics of the racing car. In total, over 70 GB of data has already been exchanged. The common goal: to recreate the actual driving dynamics as realistically as possible.

Philipp Eng was impressed by how successfully this had been achieved when he took the virtual M4 GT3 for a spin for the first time on the simulator at BMW SIM Live. “I find it extremely cool that the BMW M4 GT3 has been introduced on iRacing parallel to its actual development. After all, I am not only a thoroughbred racing driver, but also a thoroughbred sim racer,” said Eng, who, as an alpha tester for iRacing, plays a role in ensuring that the handling of the car is as close as possible to reality.

Fusion SL concept furniture
Sim racing is growing in popularity all over the world. As such, the number of users building comprehensively-equipped rigs at home is also growing. At BMW Motorsport, this raised the question of how to integrate these rigs in everyday life. Together with BMW Designworks and furniture manufacturer Sedus, they have come up with a solution. The concept study is called “Fusion SL” – a unique combination of sim racing rig and lounge furniture.

The idea was to develop a piece of furniture that would save space and could be aesthetically integrated into a modern living environment. It can be converted into a rig in just a few simple steps, but which is otherwise folded down to serve as a desk, coffee table or seat, thus making ‘boost’ and ‘ease’ concepts that can be experienced not only in the car, but also in the living room.

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

BMW Motorsport Sim Racing

To implement the project, the engineering quality of BMW Motorsport, design expertise of Michael Scully and his BMW Designworks team, and the production performance of Sedus came together. “The Fusion SL concept combines the best of two worlds,” said Scully. “It is not necessarily intended to replace the high-end sim rigs used by professionals. Our goal was rather to make sim racing and the hardware required attractive for new target groups – and, to be honest, their fellow occupants.”

“It is not easy to strike the right balance between the necessary stability, portability, flat profile, torsional rigidity and a visual impression that will bring the piece of furniture out of the cellar and into the living room, as many of these aspects contradict each other. However, design is all about overcoming these challenges,” explained Ernst Holzapfel, Head of Marketing at Sedus Stoll AG.

The Fusion SL concept can be the perfect home office for sim racers. The Wooom chair is its perfect partner. One minute you can be relaxing comfortably in it, the next it offers you everything you would expect from a good racing seat, with its sporty seating position and good lateral support, thanks to the padding provided.

AMR-C01 – the ultimate racing simulator from Aston Martin

Team mates and friends Taj Izrin Aiman Taj Madira, Mior Muhammad Hafiz and Muhammad Iqbal Ahmad Suji won big time at the Toyota GR Velocity Esports Championship Grand Final when they clinched the top three positions to win almost RM40,000 in cash prizes.

The 2-day event brought together an elite group of 20 online racers who competed in a semi-final, with the top 10 fastest drivers advancing to the Grand Final. Held at the UMW Toyota Motor headquarters complex in Shah Alam, Selangor, the Toyota GR Velocity Esports Championship was streamed online was had more than one million views.

In total, some 720 participants entered the Toyota GAZOO RACING Velocity Esports Championship which had kicked off with a series of 4 qualifying rounds. The championship offered more than RM70,000 in total prize money, most lucrative virtual racing event in Malaysia.

2020 Toyota GR Velocity Esports Championship

How Taj Izrin Aiman won
Taj Izrin Aiman was victorious in Race 1 behind the wheel of a GR Supra RZ at the Autodrome Lago Maggiore circuit in Italy, finishing ahead of Mior Muhammad with Rio Pandukusuma in third place in the 15-lap race. In Race 2, at the Autopolis Racing Course in Japan, Moo Shuan Jinq crossed the finish line ahead of Mior Muhammad in the 18-lap race in a FT-1 Vision Gran Turismo, with Taj Izrin Aiman finishing in third position.

For Race 3, run at the virtual Circuit de la Sarthe in France which is the venue for the annual Le Mans 24-Hour race, Muhammad Iqbal piloted a TS050 Hybrid to victory ahead of Mior Muhammad and Ariff Roslan in second and third places, respectively.

2020 Toyota GR Velocity Esports Championship

By the end of the 3 races, the overall championship was down to three potential winners with Mior Muhammad leading with 54 points, followed by Taj Izrin Aiman at 50, and Muhammad Iqbal with 45 points.

In the fourth and final 18-lap race at the famous 13. 6-km Spa-Francorchamps circuit in Belgium, Taj Izrin Aiman however, stamped his authority by leading the race from start to finish in a Toyota-powered Dallara Super Formula SF19, building an unassailable lead of 9 seconds ahead of Arif Roslan and Rio Pandukusuma who finished second and third respectively. Low Wooi Kit crossed the finish line in fourth place, followed by Muhammad Iqbal in fifth, while Mior Muhammad who was fourth at one point in the race dropped to sixth, finishing more than 35 seconds behind the race winner and essentially bidding farewell to his hopes of winning the overall championship.

2020 Toyota GR Velocity Esports Championship

Like racing in the real world
“Virtual racing is an entirely different discipline. It requires a lot of practice and seat time. Just like real racing requires you set-up a vehicle, in virtual racing you have to adapt to the steering and pedal techniques, and at the same time you have to adopt a strategy and manage your tyre wear as well as fuel during a race,” said 22-year-old Taj Izrin Aiman who is an avid motorsports enthusiast and is only into his first year of competitive virtual racing.

Clinching the overall Toyota GAZOO RACING Velocity Esports Championship is also his first major title in virtual racing. Together with his winning team mates, the trio will also represent Malaysia at Toyota’s Regional eSports competition.

In a special 17-lap exhibition race involving celebrities who have competed in the Toyota Vios Challenge, musician Shawn Lee proved that he was indeed a force to be reckoned with both on and off the racing circuit. Lee, a two-time champion in the Promotional Class of the Toyota Vios Challenge, led the virtual 17-lap race at the 4.5-km Fuji International Speedway from start to finish. Behind him was GAZOO RACING Malaysia’s Chief Motorsports Officer, Akio Takeyama, and celebrity gamer Daddy Hood.

2020 Toyota GR Velocity Esports Championship

“Competing in Toyota GAZOO RACING Velocity Esports Championship is an excellent warm-up for us in preparation for Season 4 of the Toyota Vios Challenge. I can’t wait to get back into racing,” said comedian Nabil Ahmad, who used a Toyota GR Supra Racing RZ.

High driving standards of virtual racers
GAZOO RACING Malaysia’s Chief Motorsports Officer Akio Takeyama noted that the driving standards and technical knowledge the competitors brought to virtual racing was very high.” They  are very serious about what they do and, despite never having experienced real racing, the degree of race craft, the strategies they adopt, discipline and familiarization as well as adaptability to the different types of vehicles and tracks they are exposed to is simply phenomenal.”

“Virtual racing is indeed becoming an important bridge to real racing, and this is also an area we at Toyota are investing in with the start of our GAZOO RACING Young Talent Development Program which will not only provide young karters, but also virtual racers, with the opportunity to transition into real world saloon car racing,” he added.

Virtual racing or esports will be another strong pillar for Toyota to bring motorsports to the masses. The Toyota GAZOO RACING Velocity Esports Championship began in 2018 and UMW Toyota Motor was the first and still the only car company in Malaysia to be associated with the fast-growing sport that is also recognised by the FIA (the world motorsport governing body).

UMW Toyota Motor will continue to support and promote motorsports in Malaysia.

More motorsports-focussed initiatives
“Moving forward, the GAZOO RACING brand will continue to spearhead and expand Toyota’s presence in Malaysian motorsports with a number of new initiatives to be rolled out soon,” said Ravindran K., President of UMW Toyota Motor.

This, he added, will include continuity of the Toyota Vios Challenge racing series and the Toyota GAZOO RACING Velocity Esports Championship, the roll-out of a new range of race-bred and race-inspired GAZOO RACING-badged vehicles, and the expansion of specialty showrooms in the form of GAZOO RACING (GR) Garages for the benefit of customers.

UMW Toyota Motor starts GAZOO Racing Young Talent Development Program

For the first time, Porsche Asia Pacific and Porsche Cars Australia have teamed up with Forza Motorsport 7 to run a simulation racing tournament. Known as  the Porsche Asia Pacific Forza Cup, it will see some of the best sim racers in the region compete on the Forza Motorsport 7 tracks of Bathurst, Nurburgring, Le Mans, Silverstone and Hockenheimring.

Qualifiers
The races will begin in a Porsche 918 Spyder which holds the distinction of being the first series production car to beat the lap record of 7 minutes at the Nurburgring Nordschleife in 2013. The race will take place on the rollercoaster Bathurst track which offers an extraordinary mix of 23 fast and slow corners, and gradients of up to 16%.

Porsche ESports

Subsequent qualifying rounds, to be held in October, will use the legendary Nurburgring Nordschleife, in the 911 GT3 RS, and then Le Mans with the 919 Hybrid. Finally, the top 16 players, limited to a maximum of three from one country, will compete to bring home the first Porsche Asia Pacific Forza Cup over two races in a Cayman GT4 Clubsport.

The Finals
The first of the final races will be at the Silverstone track after which the finalists will then go head to head for their second finals race at the Hockenheimring. All 16 finalists and the top 3 participants of the finals will win prizes from the Porsche Driver’s Selection and HUGO BOSS, the official sponsor of the Porsche Asia Pacific Forza Cup.

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The titleholder will win an opportunity to race on a real track during a track experience at the Porsche Experience Centre in Hockenheimring, Germany, in 2021.

The tournament is currently open for registrations online from players from the Asia Pacific region. They must hold a Xbox game pass and have either access to a PC, Xbox One, Xbox One S, or Xbox One X. Click here to sign up, or find out more about the race details and points scoring system.

Porsche in Esports
Porsche’s involvement in Esports or sim racing – also referred to as digital motorsports by the  FIA – goes back some 3 years and has been growing in recent times, especially this year when real-world racing was suspended due to the COVID-19 pandemic.

Porsche ESports

Porsche ESports

“Racing games and Esports connect the real and virtual worlds and enable us to gain further access to the young target group. It means that they can develop a passion for Porsche even before buying their first sportscar”, said a senior executive of the company.

One of its major sim racing events – the Porsche Esports Supercup –  was included in a gala event to honour the successes of the teams and driers in motorsport. Porsche was the first major carmaker to recognise the achievements of virtual racers at the same event as their real-world racing peers.

The expanding universe of eSports

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Simulator racing has been growing over the years, both in terms of technological advances that increase realism as well as popularity globally. Companies making the hardware and software for simulators are pushing the envelope further and further, and with the AMR-C01 Racing Simulator, those who want to compete in the virtual or the real world can have the ultimate luxury home simulator.

Designed by Aston Martin and engineered by Curv, the AMR-C01 has a lightweight carbonfibre monocoque structure and utilises the latest technology to provide a fully immersive driving experience for the home user. The seating position mirrors that of the Aston Martin Valkyrie, adding a futuristic hypercar feel to the simulator.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

Carbonfibre bodywork
Hand-assembled by Curv Racing Simulators, using the highest quality components and latest Assetto Corsa software, the AMR-C01 has a unique look, thanks to the work of the Aston Martin Design team. Crafted in carbonfibre, the front of bodywork is shaped to invoke the signature Aston Martin Racing grille.

The all-carbonfibre monocoque provides a rigid structure, the design of which also adds to the sporting look of the simulator. As what customers would expect of any Aston Martin car, there is a high level of refinement and surface quality as well as finish.

AMR-CO1 Racing Simulator

AMR-CO1 Racing Simulator

“This was a challenge for the design team as, although the simulator isn’t a car, it is inspired by our racing cars. It needed to exude the same elegance, boasting the same dynamic lines and balance of proportions as any Aston Martin with a racing lineage. I can picture the AMR-C01 in the most beautiful of residences as a sculptural work of art in its own right,” said Aston Martin’s Chief Creative Officer, Marek Reichman.

For the love of racing
Curv Racing Simulators is led by Aston Martin works driver, Darren Turner, who is a simulator specialist with over 20 years’ experience in cutting edge Formula 1 simulation. “The AMR-C01 is all about the love of racing. We’ve created a home simulator with incredible immersion that offers users the opportunity to have a great time racing in the virtual world, from the comfort of their own home,” said Turner.

AMR-CO1 Racing Simulator

Aston Martin Valkyrie hypercar
Aston Martin Valkyrie hypercar

Hypercar experience
“We modelled the driving position on the Aston Martin Valkyrie so users of AMR-C01 can get the full hypercar experience. I’m very proud of what we’ve been able to achieve, with design and engineering creating what I believe to be the most beautiful home simulator available,” he added.

Only 150 of these state-of-the-art simulators will be available, each priced from £57,500 (about RM304,000) in the UK. The first units can be delivered during the fourth quarter of this year.

James Bond’s Aston Martin DB5 in ‘Goldfinger’ reborn – complete with the gadgets!

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Although this year has seen virtual racing or digital motorsports take a big leap in popularity due to the lockdowns that prevented real-world racing to take place, the Toyota GR Velocity Esports Championship has actually been running earlier. In fact, two seasons have been run and next month will see the third season.

Racing events throughout September
The 2020 championship will start off with a series of qualifying rounds, followed by a semi-final and finally, a 4-race format Grand Final. There will be 4 online qualifying rounds (limited to 180 participants per round) which will be run over two consecutive weekends from September 3 and 4 and September 12 and 13.

The virtual track for qualifying will be the 4.5-km Fuji International Speedway in Japan with racers using a GR Supra RZ. UMW Toyota Motor (UMWT), the organisers, expect up to 720 participants this year.

2018 Toyota GR Velocity Esports Championship

Simulator racing
The racers use Thrustmaster T-GT hardware and race on Playstation’s Gran Turismo platform.

The top 20 fastest drivers will then advance to the semi-final to be held on September 26. This will be held at  UMWT’s headquarters complex in Shah Alam, Selangor. The semi-final will involve two individual races held in Japan. The first is a 22-lap race at the Kyoto Driving Park behind the wheel of a TS050 Hybrid prototype sportscar and later, a Dallara Super Formula SF19 around the 5.8-km Suzuka Circuit in an 18-lap battle.

The 10 fastest drivers will enter the final challenge Grand Final on September 27 at the same venue. Besides the Grand Prize of RM20,000, there are cash prizes of RM10,000, RM7,000, RM5,500, RM4,500 for the other 4 overall winners. Cash prizes of between RM4,000 and RM2,000 also await those who finish in 6th to 10th positions. RM500 each will also be given out to those who finish in 11th to 20th positions.

The most lucrative online racing series
Racers will also stand a chance to win additional cash prizes in the form of RM450, RM200 and RM100 awarded to the first, second and third place winners at each of the 4 Grand Final races. This makes the Toyota GR Velocity Esports Championship  one of the most lucrative and rewarding online racing series locally.

2018 Toyota GR Velocity Esports Championship
The Grand Final of the first Toyota GR Velocity Esports Championship in 2018.

The Grand Final will have 4 gruelling races with points awarded for every round. Race 1 will see drivers competing in a GR Supra RZ at the Autodrome Lago Maggiore circuit in Italy (15 laps). Race 2 will be at the Autopolis Racing Course Japan in a FT-1 Vision Gran Turismo (18 laps). Race 3 will put the driver behind the wheel of a TS050 Hybrid sportscar at Circuit de la Sarthe in France (10 laps). The fourth and final race will take place at the 13.6-km Belgium Spa- Francorchamps circuit with a Toyota-powered Dallara Super Formula SF19 (18 laps).

Season 3 of the Toyota GR Velocity Esports Championship will also feature a special 10-lap exhibition race involving racers and celebrities who competed in the Toyota Vios Challenge and Toyota GAZOO  Racing Festival. The racing drivers will go participate in a 10-lap race behind the wheel of a  GR Supra Racing Concept racing car at the 4.5-km Fuji International Speedway while celebrities will drive a TS050 Hybrid sportscar in a 17-lap race at the Tokyo Expressway.

Toyota GR Supra Cup Asia

First ever regional championship
The top three racers will also earn the honour of representing Malaysia in the first ever GR Supra GT Cup Asia 2020 regional e-motorsports competition organized by Toyota Motor Asia Pacific in October 2020. The GR Supra GT Cup Asia 2020 will see competitors from Malaysia competing against the best from Thailand, Singapore, the Philippines and India.

“The race must go on, amidst a post-pandemic era and in the new norm. While physical motor racing involving Toyota is not expected to return until the first quarter of 2021, the past 5 months presented UMWT with the perfect opportunity to advance our virtual racing activities and to bring the GAZOO racing spirit and motorsports to the masses,” said Toyota GAZOO Racing Malaysia’s Chief Motorsports Officer, Akio Takeyama.

Interest keeps growing in Malaysia
UMWT is the first and still the only Malaysian car company to be associated with the fast-growing e-sports activities, contributing to the growing interest in online simulator racing in the country. According to Ravindran K., President of UMWT, the number of participants who competed in the Toyota GR Velocity Esports Championship grew to 657 in 2019 from 400 when the series was first introduced in 2018.

2019 Toyota GR Velocity Esports Championship
Grand Final of the second season in 2019 at the Pavilion KL.

Incidentally, 2018 was also the year when the FIA (the world motorsport governing body) recognised simulator racing and certified it as Digital Motor Sport.

“Online racing, particularly the growing interest in Simulator Racing, has exponentially grown, more evidently over the last 5 months, and it has successfully attracted both real-world racers and virtual racers,” Mr. Ravindran said, adding that some 300,000 viewers are expected to tune in to the Toyota GR Velocity Esports Championship live streamed online races this year.

For more information on the Toyota GR Velocity Esports Championship and to register to compete, visit www.toyota.com.my.

More online racing events coming from UMW Toyota Motor

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Car races are decided on the track. That will continue to be the case for some time to come. But virtual racing contests are also on the rise as eSports gain popularity all over the world and have the support of some carmakers. For some time now, eSport tournaments have been drawing huge crowds – but are these competitions really sports? “Of course they are,” said Niklas Krellenberg, one of Germany’s top professional racing gamers. “I do more than sports shooters, for example.”

Athletic associations are beginning to share this view. In 2022, eSports will be a medal event at the Asian Games, and the International Olympic Committee is considering whether to include them at the Summer Games in Paris in 2024.

eSports

2.2 billion competitors worldwide
This is hardly surprising. Worldwide sales of computer games exceeded one hundred billion US dollars in 2016 – more than the global film and music industries combined. Some 2.2 billion people compete regularly in these games. The best of them can live off the sport – quite well, in fact. They’re organized in professional teams, draw set salaries, and win high levels of prize money. Tournaments for League of Legends, a role-playing team game, can award millions of dollars to the winners.

Even soccer clubs like VfL Wolfsburg in Germany have begun to add eSport teams to their organizations. “We want to reach young people with our programs,” explained Tim Schumacher, the club’s General Manager, noting that it became the world’s first soccer club to offer contracts to eSport players.  And of course, there’s also a strong interest in ‘developing new marketing fields’.

New model presentation at a gaming fair?
In mid-2017, Porsche and Microsoft invited the best e-racers from an online contest to enter a 24-hour race in Le Mans. The contestants vied for their own Le Mans laurels on their Xbox consoles – in a sixth classification – and took part in the official awards ceremony. One week earlier, Microsoft had presented – to a crowd of gamers – the most powerful 911 in history, the GT2 RS, at the Electronic Entertainment Expo in Los Angeles. “The gaming sector means a lot to us, because it enables us to provide an emotional and interactive brand experience to a young and extensive target group,” explained Sebastian Hornung, Porsche’s Director of Branded Entertainment.

eSports

Porsche GT2 RS
Instead of a traditional debut to car enthusiasts at a motorshow, the GT2 RS was first shown to gamers in 2017 at the Electronic Entertainment Expo in Los Angeles.

“Awakening and promoting interest in motorsports and conveying the excitement of the racetrack – you can do that really well in the virtual world,” he added. Last year alone, Hornung and his team put considerable effort into preparing multiple Porsche models for use in a wide range of games. “The entire process – including taking photos and possibly laser measurements, providing the technical data, and producing a digital copy for the game – takes around 6 months for each individual model,” he revealed.

How real are these simulators?
The result is a virtual experience that is astonishingly close to driving a real Porsche. “It’s awfully similar to the real thing,” confirmed test driver Lars Kern as he raced his GT2 RS around the Nordschleife in Forza Motorsport 7. “It feels extremely realistic.”

Porsche
The simulator at Porsche which uses powerful supercomputers helps engineers in their development work.

Kern is a test and development driver at Porsche who spent many years as a race-car driver. In 2017, he drove a 911 GT2 RS to a new record for road-authorized sportscars on the Nordschleife. He’s also very good at transferring his skills to a racing simulator, thanks to the steering wheel and the software’s high degree of realism. But even for someone with his level of experience, driving without a steering wheel is a completely different story. A small controller with a dozen buttons but no pedals and no feel for the car. “I’m slightly out of my depth,” conceded Kern.

eSports

World rally champion on the Xbox
The contestants are another story in the world of eSports. Krellenberg, 27, is already a world rally champion on the Xbox gaming console. He steers his Porsche confidently across the screen through the virtual curves of the legendary racecourse in the Eifel region. The controller is for him what the steering wheel is for Kern—an extension of his arms.

Like Kern, Krellenberg knows the braking points on countless racetracks and the weaknesses of his rivals and challengers. He knows which cars will respond in which ways to strong steering actions. And when he races, he switches off the traction control and ABS.

Niklas Krellenberg
Niklas Krellenberg is one of Germany’s top professional racing gamers.

You may imagine that Krellenberg has a real sportscar as well but he seldom sits behind a real steering wheel in an actual car. He uses public transportation for the short commute to his university; if he needs a car in his hometown of Magdeburg, he borrows his parents’ wheels.

Krellenberg is a new type of athlete. He doesn’t lift weights or send balls of any type flying across a court. Soccer players have amazing legs; race-car drivers are said to require extraordinary muscles in their buttocks. For gamers like Krellenberg, the eyes and hands are what count. Their fingers can perform up to5 actions per minute.

eSports gaining in relevance
Digital developments and rapidly accelerating process speeds have brought virtual racing to the attention of the traditional racing scene. “The lines between the two fields are starting to blur,” observed Frank-Steffen Walliser, Porsche’s Motorsports Director. “eSports are gaining in relevance, and we’re interested in this development and want to help shape it.”

eSports
Digital developments have brought virtual racing to the attention of the traditional racing scene

After all, virtual processes are an integral part of making cars. Simulators are used every day to tune them, and computers are absolutely essential development aids. What’s new are the possibilities for training drivers. How can young talent be encouraged? Console games can help address this question, said Walliser, because ‘many e-racers have acquired a very good foundation’.

Despite major advances in virtual racing, everyone recognizes that they’re different from racing in the real world. “The sense of speed isn’t the same; you can’t compare it with accelerating a real car,” said Kern. “It’s difficult to convey that type of sensation in a virtual setting. The textures, spatial relations, and smells of a race car also play very special roles. Which is why classic motorsports will continue. But in the future, it’ll be side by side with virtual motorsports.”

Porsche Esports Supercup: Qualifying for the 2020 season is underway

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